# 由 CMCMC 编写 # 本地化设置 # CM_SE_title 为重大事件标题编写的本地化内容 # CM_SE_desc 为特色文本内容编写的本地化内容 # CM_SE_btn 为按钮文本编写的本地化内容 # 纹理 # CM_SE_getpicture 为图片条目编写的本地化内容,超事件背景图(本地化键)需要在一个 .gfx 文件中定义 defined_text = { name = CM_SE_getpicture text = { trigger = { check_variable = { global.se_display = 0001 } } localization_key = GFX_CM_SE_0001 } text = { trigger = { check_variable = { global.se_display = 0002 } } localization_key = GFX_CM_SE_0002 } text = { trigger = { check_variable = { global.se_display = 0003 } } localization_key = GFX_CM_SE_0003 } text = { trigger = { check_variable = { global.se_display = 0004 } } localization_key = GFX_CM_SE_0004 } text = { trigger = { check_variable = { global.se_display = 0005 } } localization_key = GFX_CM_SE_0005 } text = { trigger = { check_variable = { global.se_display = 0006 } } localization_key = GFX_CM_SE_0006 } text = { trigger = { check_variable = { global.se_display = 0007 } } localization_key = GFX_CM_SE_0007 } text = { trigger = { check_variable = { global.se_display = 0008 } } localization_key = GFX_CM_SE_0008 } text = { trigger = { check_variable = { global.se_display = 0009 } } localization_key = GFX_CM_SE_0009 } text = { trigger = { check_variable = { global.se_display = 0010 } } localization_key = GFX_CM_SE_0010 } text = { trigger = { #通用的超事件背景图,兜底? } localization_key = GFX_CM_SE_pic_entry } }