特质文件位置:common/country_leader/xx_traits.txt 特质名字(随便起) = { random = no 各种modifier = X 各种modifier = X (如果有装备加成,则需要下面这段,注意括弧) equipment_bonus = { 装备种类 = { instant = yes 具体加成 = X } } } 标准示例: nwdhl = { random = no stability_weekly = 0.01 war_support_weekly = 0.01 surrender_limit = 0.15 opinion_gain_monthly_factor = 0.25 trade_opinion_factor = 0.25 equipment_bonus = { armor = { instant = yes build_cost_ic = -0.1 } } } modifier修正列表(部分): generate_wargoal_tension = 制造战争目标的紧张度限制 justify_war_goal_time = 正当化战争目标所需时间 join_faction_tension = 加入阵营紧张度 surrender_limit = 投降界限 opinion_gain_monthly_factor = 改善关系 min_export = 可出口资源 trade_opinion_factor = 贸易协定关系修正 mobilization_laws_cost_factor = 征兵法案花费 trade_laws_cost_factor = 贸易法案花费 economy_cost_factor = 经济法案花费 political_advisor_cost_factor = 政治顾问花费 tank_manufacturer_cost_factor = 装甲制造商花费 naval_manufacturer_cost_factor = 海军制造商花费 aircraft_manufacturer_cost_factor = 飞机制造商花费 materiel_manufacturer_cost_factor = 军需品设计花费 industrial_concern_cost_factor = 工业企业花费 theorist_cost_factor = 理论家花费 army_chief_cost_factor = 陆军部长花费 navy_chief_cost_factor = 海军部长花费 air_chief_cost_factor = 空军部长花费 high_command_cost_factor = 总司令花费 research_speed_factor = 研究速度 local_resources_factor = 战略资源获取率 autonomy_gain = 自治度每日增加(加多少打多少) 意识形态种类_drift = 意识形态每日增加(加多少打多少) global_building_slots_factor = 地区最大工业值 production_speed_buildings_factor = 建造速度 production_speed_nuclear_reactor_factor = 核反应堆建造速度 production_speed_arms_factory_factor = 军用工厂建造速度 production_speed_industrial_complex_factor = 民用工厂建造速度 production_speed_synthetic_refinery_factor = 化学合成厂建造速度 production_speed_dockyard_factor = 海军船坞建造速度 production_speed_bunker_factor = 堡垒建造速度 production_speed_infrastructure_factor = 基础设施建造速度 subversive_activites_upkeep = 颠覆活动代价 drift_defence_factor = 意识形态抵制力度 political_power_factor = 政治点(以百分比形式增加 例0.25 = 25% ) political_power_gain = 每天获得的政治点 具体点数加多少打多少 political_power_cost = 每天消耗的政治点 stability_factor = 稳定度 stability_weekly = 每周稳定度增长 defensive_war_stability_factor = 战争防御对稳定度修正 war_support_factor = 战争支持度 war_support_weekly = 每周战争支持度增长 command_power_gain = 每日指挥点增长 max_command_power = 最大指挥点数提高多少 command_power_gain_mult = 每日指挥点增长百分比(0.1 = 10%) max_command_power_mult = 最大指挥点增长百分比(0.1 = 10%) training_time_army_factor = 训练时间 resistance_target = 抵抗目标(抵抗的力度) resistance_target_on_our_occupied_states = 我们被敌人占领地区的抵抗目标(抵抗的力度) resistance_decay = 抵抗下降速度 resistance_decay_on_our_occupied_states = 我们被敌人占领地区的抵抗下降速度 resistance_growth = 抵抗增长速度 resistance_growth_on_our_occupied_states = 我们被敌人占领地区的抵抗增长速度 compliance_starting_value = 初始顺从度 compliance_growth = 顺从度增长速度 compliance_growth_on_our_occupied_states = 我们被敌人占领地区的顺从度增长速度 required_garrison_factor = 驻军需求 attrition = 损耗 army_org_factor = 陆军组织度 army_morale_factor = 组织度恢复 supply_consumption_factor = 补给消耗 no_supply_grace = 随行补给(打小时数) org_loss_when_moving = 陆军移动组织度损失 breakthrough_factor = 突破 recon_factor = 陆军侦查 land_reinforce_rate = 增援率 military_leader_cost_factor = -0.50 指挥官招募花费-0.50 = -50% army_leader_start_level = 1 新陆军指挥官初始等级+1 conscription = 适役人口 conscription_factor = 适役人口修正 non_core_manpower = 非核心人力 monthly_population = 月度人力(百分比形式 0.1 =10% ) mobilization_speed = 动员速度 line_change_production_efficiency_factor = 生产效率保持 industrial_capacity_factory = 工厂产出 industrial_capacity_dockyard = 船坞产出 production_factory_max_efficiency_factor = 生产效率上限 production_factory_efficiency_gain_factor = 生产效率增长 refit_ic_cost = 舰船改造花费 refit_speed = 舰船改造速度 repair_speed_factor = 舰船修理速度 consumer_goods_factor = 生活消费品 army_infantry_attack_factor = 步兵攻击 army_infantry_defence_factor = 步兵防御 motorized_attack_factor = 摩托化步兵攻击 motorized_defence_factor = 摩托化步兵防御 mechanized_attack_factor = 机械化进攻 mechanized_defence_factor = 机械化防御 army_artillery_attack_factor = 炮兵攻击 army_artillery_defence_factor = 炮兵防御 army_armor_attack_factor = 坦克攻击 army_armor_defence_factor = 坦克防御 army_core_attack_factor = 陆军核心攻击 army_core_defence_factor = 陆军核心防御 army_attack_factor = 陆军攻击 army_defence_factor = 陆军防御 army_speed_factor = 陆军师速度 army_bonus_air_superiority_factor = 陆军空优 planning_speed = 计划速度 max_planning = 计划上限 experience_loss_factor = 有经验的士兵损失 experience_gain_army_factor = 陆军经验增长 experience_gain_army_unit_factor = 陆军师团经验增长 experience_gain_navy_factor = 海军经验增长 experience_gain_air_factor = 空军经验增长 navy_org = 海军组织度(不是百分比,直接打数字) navy_screen_attack_factor = 屏卫舰攻击 navy_screen_defence_factor = 屏卫舰防御 navy_capital_ship_attack_factor = 主力舰攻击 navy_capital_ship_defence_factor = 主力舰防御 naval_speed_factor = 海军速度 navy_max_range_factor = 海军最大航程参数 navy_carrier_air_attack_factor = 航母攻击 navy_carrier_air_targetting_factor = 航母瞄准 sortie_efficiency = 出击效率 screening_efficiency = 屏卫效率 naval_retreat_speed = 舰队撤退速度 positioning = 舰队阵位 spotting_chance = 海军定位概率 navy_fuel_consumption_factor = 海军燃料消耗 army_fuel_consumption_factor = 陆军燃料消耗 air_fuel_consumption_factor = 空军燃料消耗 navy_anti_air_attack_factor = 海军对空攻击 army_bonus_air_superiority_factor = 空优 air_cas_present_factor = 对地支援 air_accidents = 空军失事机率 air_weather_penalty = 空军天气惩罚 air_attack_factor = 对空攻击 air_ace_generation_chance_factor = 空战王牌生成机率 air_mission_efficiency = 空军任务效率 air_superiority_efficiency = 制空权效率 air_intercept_efficiency = 空军拦截效率 air_cas_efficiency = 空中支援任务效率 air_night_penalty = 夜间惩罚 air_range_factor = 空军航程 air_agility_factor = 空军机动性能(闪避) air_escort_efficiency = 护航效率 air_strategic_bomber_bombing_factor = 战略轰炸机命中率 invasion_preparation = 登陆准备时间 amphibious_invasion = 两栖登陆速度 装备种类: fighter_equipment = 战斗机 cv_fighter_equipment = 舰载战斗机 strat_bomber_equipment = 战略轰炸机 tac_bomber_equipment = 战术轰炸机 nav_bomber_equipment = 海军轰炸机 CAS_equipment = 近距离支援机 cv_CAS_equipment = 舰载近距离支援机 #海军-按具体舰船的名字分类 ship_hull_heavy = 战列舰(包括战巡) ship_hull_carrier = 航母(已包括轻型航母等) ship_hull_cruiser = 巡洋舰(包括轻重巡洋) ship_hull_light = 驱逐舰 ship_hull_submarine = 潜艇(包括各种潜艇) #海军-按舰船功能分类 capital_ship = 主力舰大类(包括战列舰、重巡洋舰) screen_ship = 屏卫舰大类(包括轻巡洋舰、驱逐舰) carrier = 航母(包括轻型航母等) submarine = 潜艇(包括各种潜艇) infantry_equipment = 步兵武器(步枪) support_equipment = 支援装备 artillery_equipment = 火炮 light_tank_equipment = 轻型坦克 medium_tank_equipment = 中型坦克 heavy_tank_equipment = 重型坦克 super_heavy_tank_equipment = 超重坦克 modern_tank_equipment = 现代坦克 armor = 装甲 motorized_equipment = 摩托化装备 mechanized_equipment = 机械化装备 装备加成: build_cost_ic = 建造花费 #飞机等装备 air_bombing = 战略轰炸 air_range = 作战半径 reliability = 可靠性 air_ground_attack = 空军对地攻击 naval_strike_attack = 空军对海攻击 #舰船等装备 lg_attack = 海军轻火炮 hg_attack = 海军重火炮 armor_value = 装甲厚度 maximum_speed = 最大速度 naval_range carrier_size = 机库容量 #陆地装备 defense = 防御 breakthrough = 突破 hardness = 韧性 soft_attack = 对人员杀伤 hard_attack = 对装甲杀伤 ap_attack = 穿甲深度 air_attack = 对空攻击