#文件路径:MOD文件夹/common/ideas/ideas文本文档.txt ideas = { hidden_ideas = { 隐藏民族精神id/名字 = { allowed_civil_war = { 内战国家继承的条件 如has_government = democratic } on_add = { 获得该idea时的效果 效果 } on_remove = { 移除该idea时的效果 效果 } do_effect = { 满足什么条件时这个idea才会真正有效 条件 } cancel = { 满足什么条件会移除该idea 条件 } modifier = { 国家scope的modifier } equipment_bonus = { 装备名字或分类 = { 装备scope的modifier instant = yes/no 是否立刻生效 } } research_bonus = { 科研分类 = 数值 } rule = { 设定国家规则,如是否可以加入阵营、是否可以对其他国家造战争借口 国家规则可在mod常用代码里找到 } } } country = { 国家民族精神id/名字 = { picture = 自动检测或指定,指定的图片为在.gfx文件里的图片名(name那行),移除GFX_idea后的名字 allowed_civil_war = { 内战国家继承的条件 如has_government = democratic } on_add = { 获得该idea时的效果 效果 } on_remove = { 移除该idea时的效果 效果 } do_effect = { 满足什么条件时这个idea才会真正有效 条件 } cancel = { 满足什么条件会移除该idea 条件 } modifier = { 国家scope的modifier } equipment_bonus = { 装备名字或分类 = { 装备scope的modifier instant = yes/no 是否立刻生效 } } research_bonus = { 科研分类 = 数值 } rule = { 设定国家规则,如是否可以加入阵营、是否可以对其他国家造战争借口 国家规则可在mod常用代码里找到 } } } naval_manufacturer/materiel_manufacturer/tank_manufacturer/aircraft_manufacturer/industrial_concern = { 制造商id/名字 = { picture = 自动检测或指定,指定的图片为在.gfx文件里的图片名(name那行),移除GFX_idea后的名字 allowed = { 条件(仅在开局时检测一次,不满足条件则游戏全程不会出现) } visible = { 条件(随时检测,满足条件则显示) } available = { 条件(随时检测,满足条件则可以点击) } modifier = { 国家scope的modifier } equipment_bonus = { 装备名字或分类 = { 装备scope的modifier instant = yes/no 是否立刻生效 } } research_bonus = { 科研分类 = 数值 } traits = { country_leader特质 } ai_will_do = { factor = 1 } } } } 民族精神示例: ideas = { country = { shili_idea = { picture = generic_coastal_defense_ships2 allowed_civil_war = { has_government = democratic } on_add = { add_stability = 0.2 } on_remove = { add_stability = -0.2 } do_effect = { has_war = no } cancel = { has_war_with = FRA } modifier = { consumer_goods_factor = 0.1 army_infantry_attack_factor = 0.1 army_infantry_defence_factor = 0.1 } equipment_bonus = { armor = { build_cost_ic = -0.5 instant = yes } } research_bonus = { construction_tech = 0.1 } rule = { can_create_factions = yes } } }