位置:Hearts of Iron IV\common\focus_inlay_windows\ger_inner_circle_inlay_window.txt" 相关位置:Hearts of Iron IV\interface\GER_inner_circle_scripted_gui.gui ger_inner_circle_inlay_window = {#ger改自己的tag window_name = ger_inner_circle_ui_window #核心圈名字 internal = yes #在国策里? visible = {#条件 NOT = { has_completed_focus = GER_oppose_hitler_ww } NOT = { has_completed_focus = GER_oppose_hitler } has_government = fascism } scripted_images = {#脚本化图像 fuhrer_portrait = { #元首肖像(顶上最大那张) GFX_inner_circle_leader_fritz_todt = {#某肖像是在执政国家领导人 has_country_leader = { ruling_only = yes character = GER_fritz_todt } } GFX_inner_circle_leader_adolf_hitler = yes #找到你了,希儿(默认是出这种,想改去相关位置) } #我们三 ascended_advisor_1_portrait = {#我们三第一 GFX_blank_leader_portrait = {#没人时展示黑色底图 check_variable = { GER_ascended_advisor_1 = 0 }#判定变量的值 } GFX_portrait_GER_fritz_todt = { check_variable = { GER_ascended_advisor_1 = 1 }#通过各种效果改变了变量值就出todt } } ascended_advisor_2_portrait = {#我们三第二 GFX_blank_leader_portrait = { check_variable = { GER_ascended_advisor_2 = 0 } } GFX_portrait_GER_fritz_todt = { check_variable = { GER_ascended_advisor_2 = 1 } } } ascended_advisor_3_portrait = {#我们三第三 GFX_blank_leader_portrait = { check_variable = { GER_ascended_advisor_3 = 0 } } GFX_portrait_GER_fritz_todt = { check_variable = { GER_ascended_advisor_3 = 1 } } } ascended_advisor_1_frame = {#我们三第一的框 GFX_ascended_advisors_frame = { check_variable = { GER_ascended_advisor_1 = 0 compare = not_equals }#有人时展示这张银框 } GFX_ascended_advisors_unappointed_frame = yes #没人时展示这张黑框 } ascended_advisor_2_frame = {#我们三第二的框 GFX_ascended_advisors_frame = { check_variable = { GER_ascended_advisor_2 = 0 compare = not_equals } } GFX_ascended_advisors_unappointed_frame = yes } ascended_advisor_3_frame = {#我们三第三的框 GFX_ascended_advisors_frame = { check_variable = { GER_ascended_advisor_3 = 0 compare = not_equals } } GFX_ascended_advisors_unappointed_frame = yes } #最底下小人 advisor_todt_portrait = {#根据是否选中和是否可用来显示不同的图片 GFX_fritz_todt_selected_small = { OR = { check_variable = { GER_ascended_advisor_1 = 1 } check_variable = { GER_ascended_advisor_2 = 1 } check_variable = { GER_ascended_advisor_3 = 1 } }#当了我们三后小图不变? } GFX_fritz_todt_unavailable_small = {#当了我们三后的红框 check_variable = { GER_ascended_advisor_1 = 0 compare = not_equals } check_variable = { GER_ascended_advisor_2 = 0 compare = not_equals } check_variable = { GER_ascended_advisor_3 = 0 compare = not_equals } } GFX_fritz_todt_available_small = yes#没当时的黄框 } } }