
l_english:
 MODIFIER_TECH_PREFIX:0 "£tech_mod "
 MODIFIER_POLITICS_PREFIX:0 "£pol_idea "
 MODIFIER_DECISION_PREFIX:1 "£decision_icon_small "
 MODIFIER_MISSION_PREFIX:1 "£decision_icon_small "
 MOD_DAYS:0 "日"
 MOD_HOUR:0 "小时"
 MOD_DAILY:0 "每日"
 MODIFIER_GLOBAL_BUILDING_SLOTS_FACTOR:0 "地区最大工业值"
 MODIFIER_GLOBAL_BUILDING_SLOTS_FACTOR_DESC:1 "改变所有地区的共享建筑位。"
 MODIFIER_GLOBAL_BUILDING_SLOTS:0 "地区最大工业值"
 MODIFIER_LOCAL_BUILDING_SLOTS_FACTOR:0 "地区最大工业值"
 MODIFIER_LOCAL_BUILDING_SLOTS_FACTOR_DESC:1 "改变该地区的共享建筑位。"
 MODIFIER_LOCAL_BUILDING_SLOTS:0 "地区最大工业值"
 CAN_GUARANTEE_OTHER_IDEOLOGIES_NO:0 "只能保障$IDE$国家。"
 MODIFIER_ORG_LOSS_WHEN_MOVING:0 "移动中组织度损失"
 MODIFIER_ORG_LOSS_WHEN_MOVING_DESC:0 "当一个部队在移动中时会损失的组织度修正"
 MODIFIER_NONE:0 "没有"
 MODIFIER_BUILDING_CONVERTION_FACTOR:0 "建筑转换修正"
 MODIFIER_AIR_DETECTION:0 "对空探测"
 MODIFIER_NAVAL_STRIKE:0 "对海攻击"
 VISIBLE_MODIFIERS_END:0 "最低能见度"
 MODIFIER_CARRIER_TRAFFIC:0 "舰载机起降能力"
 MODIFIER_POLITICAL_POWER_GAIN:0 "每日获得的政治点数"
 MODIFIER_POLITICAL_POWER_COST:0 "每日消耗的政治点数"
 MODIFIER_POLITICAL_POWER_FACTOR:0 "政治点数"
 MODIFIER_NAVAL_HIT_CHANCE:0 "海军命中率"
 MODIFIER_NAVAL_SPEED:0 "海军速度"
 MODIFIER_NAVAL_DETECTION:0 "对海探测"
 MODIFIER_SUBMARINE_ATTACK:0 "潜艇攻击"
 MODIFIER_SPY_ACQUIRE_INTEL_EFFICIENCY:0 "搜集情报的效率"
 MODIFIER_SPY_BOOST_PARTY_POPULARITY_EFFICIENCY:0 "提高党派支持率"
 MODIFIER_SPY_ATTEMPT_COUP_EFFICIENCY:0 "尝试政变"
 MODIFIER_SPY_FABRICATE_CLAIM_FACTOR:0 "伪造证明"
 MODIFIER_RESISTANCE_TICK:0 "叛乱度增速"
 MODIFIER_RESISTANCE_TICK_AUTO:0 "抵抗力量增长"
 MODIFIER_LOCAL_RESOURCES:0 "当地资源"
 MODIFIER_LOCAL_RESOURCES_FACTOR:0 "战略资源获取率"
 MODIFIER_LOCAL_RESOURCES_FACTOR_DESC:0 "改变战略资源获取量"
 MODIFIER_LOCAL_MANPOWER:0 "当地人力"
 MODIFIER_LOCAL_SUPPLIES:0 "当地补给能力"
 MODIFIER_LOCAL_FACTORIES:0 "当地工业值"
 MODIFIER_LOCAL_INTEL_TO_ENEMIES:0 "对敌情报"
 MODIFIER_LOCAL_FACTORY_SABOTAGE:0 "破坏建设几率"
 MODIFIER_ATTRITION:0 "陆军损耗"
 MODIFIER_ATTRITION_DESC:0 "当部队通过时受到的损耗会造成多大的损失 "
 MODIFIER_AIR_ACCIDENTS:0 "空军事故概率"
 MODIFIER_AIR_ACCIDENTS_FACTOR:0 "空军事故概率"
 MODIFIER_LOCAL_ORG_REGAIN:0 "组织度恢复"
 MODIFIER_ARMY_ORG_REGAIN:0 "陆军组织度回复"
 occupation_policy_1:0 "非常温和"
 occupation_policy_2:0 "较为温和"
 occupation_policy_3:0 "较为苛刻"
 occupation_policy_4:0 "极度苛刻"
 WEATHER_MODIFIERS:0 "天气修正（$WEA$）："
 WEATHER_PEACETIME:0 "只有在战时气候因素会才会造成损耗"
 NIGHT_MODIFIERS:0 "夜战修正："
 MODIFIER_DEFENCE:0 "防御"
 MODIFIER_OFFENCE:0 "进攻"
 MODIFIER_NUCLEAR_PRODUCTION:0 "允许生产核弹"
 MODIFIER_NUCLEAR_PRODUCTION_FACTOR:0 "核弹生产"
 MODIFIER_BUILDING_CONVERTION:0 "工厂转换"
 MODIFIER_NAVAL_SPEED_FACTOR:0 "海军速度"
 MODIFIER_XP_GAIN_FACTOR:1 "将领经验增长"
 MODIFIER_XP_GAIN:0 "经验增长"
 MODIFIER_COMMAND_CAP:0 "指挥上限"
 MODIFIER_COMMAND_CAP_FACTOR:0 "指挥上限"
 MODIFIER_SUBMARINE_ATTACK_FACTOR:0 "潜艇攻击"
 MODIFIER_GLOBAL_MONTHLY_POPULATION:0 "月度人力"
 MODIFIER_GLOBAL_MONTHLY_POPULATION_DESC:0 "每月总人力增长数量修正"
 MODIFIER_ATTRITION_FACTOR:0 "损耗"
 MODIFIER_WINTER_ATTRITION_FACTOR:0 "冬季损耗"
 MODIFIER_WINTER_ATTRITION:0 "冬季损耗"
 MODIFIER_HEAT_ATTRITION_FACTOR:0 "炎热损耗"
 MODIFIER_HEAT_ATTRITION:0 "炎热损耗"
 MODIFIER_SPOTTING_CHANCE_FACTOR:1 "索敌速度"
 MODIFIER_SPOTTING_CHANCE:1 "索敌速度"
 MODIFIER_SPREAD_OUT_FACTOR:0 "舰队展开度"
 MODIFIER_SPREAD_OUT:0 "舰队展开度"
 MODIFIER_SHIPS_AT_BATTLE_START_FACTOR:0 "最早接战时的参战舰船数"
 MODIFIER_DISENGAGE_TIMER_FACTOR:0 "脱离战斗时间"
 MODIFIER_DISENGAGE_TIMER:0 "脱离战斗时间"
 MODIFIER_NAVAL_RETREAT_CHANCE:0 "撤退命令几率"
 MODIFIER_NAVAL_RETREAT_SPEED:0 "撤退时的舰队速度"
 MODIFIER_OUT_OF_SUPPLY_FACTOR:1 "非战斗补给耗尽惩罚"
 MODIFIER_OUT_OF_SUPPLY_FACTOR_DESC:1 "降低部队补给耗尽时对组织度和其恢复的惩罚。"
 MODIFIER_OUT_OF_SUPPLY:1 "非战斗补给耗尽惩罚"
 MODIFIER_OUT_OF_SUPPLY_DESC:1 "当部队补给耗尽会遭受到多么严重的组织度及其恢复的惩罚。"
 MODIFIER_COMBINED_ARMS_BONUS_FACTOR:0 "步坦协同"
 MODIFIER_COMBINED_ARMS_BONUS:0 "步坦协同"
 MODIFIER_OFFENCE_FACTOR:0 "攻击"
 MODIFIER_DEFENCE_FACTOR:0 "防御"
 MODIFIER_SUPPLY_CONSUMPTION_FACTOR:0 "补给消耗"
 MODIFIER_SUPPLY_CONSUMPTION_FACTOR_DESC:0 "地面部队高效运作时需要消费多少补给量。"
 MODIFIER_SUPPLY_CONSUMPTION:0 "补给消耗"
 MODIFIER_SURPRISE_CHANCE_FACTOR:0 "奇袭概率"
 MODIFIER_SURPRISE_CHANCE:0 "奇袭概率"
 MODIFIER_TAC_BOMBING_FACTOR:0 "战术轰炸"
 MODIFIER_TAC_BOMBING:0 "战术轰炸"
 MODIFIER_AIR_SUPERIORITY_FACTOR:0 "空优"
 MODIFIER_AIR_SUPERIORITY:0 "空优"
 MODIFIER_CONSUMER_GOODS_FACTOR:0 "生活消费品工厂"
 MODIFIER_AIR_ATTACK:0 "对空攻击"
 MODIFIER_AIR_ATTACK_FACTOR:0 "对空攻击"
 MODIFIER_AIR_DEFENCE:0 "空中防御"
 MODIFIER_AIR_DEFENCE_FACTOR:0 "空中防御"
 MODIFIER_AIR_MAX_SPEED:0 "空军最大速度"
 MODIFIER_AIR_MAX_SPEED_FACTOR:0 "空军最大速度"
 MODIFIER_AIR_AGILITY:0 "机动"
 MODIFIER_AIR_AGILITY_FACTOR:0 "机动"
 MODIFIER_AIR_BOMBING:0 "对地攻击"
 MODIFIER_AIR_BOMBING_FACTOR:0 "对地攻击"
 MODIFIER_AIR_BOMBING_TARGETTING:0 "对地攻击瞄准"
 MODIFIER_STRATEGIC_BOMBER_BOMBING:0 "战略轰炸"
 MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR:0 "战略轰炸"
 MODIFIER_STRATEGIC_BOMBER_BOMBING_FACTOR_DESC:0 "空军进行战略轰炸任务的执行效率修正"
 MODIFIER_STRATEGIC_BOMBING_RANGE_FACTOR:0 "战略轰炸的范围"
 MODIFIER_AIR_RANGE:0 "空军航程"
 MODIFIER_AIR_RANGE_FACTOR:0 "空军航程"
 MODIFIER_NAVAL_STRIKE_ATTACK:0 "对海攻击"
 MODIFIER_NAVAL_STRIKE_ATTACK_FACTOR:0 "对海攻击"
 MODIFIER_NAVAL_STRIKE_TARGETTING:0 "对海攻击瞄准"
 MODIFIER_NAVAL_STRIKE_TARGETTING_DESC:0 "空军在执行对海上目标进行打击时有多少精准度。"
 MODIFIER_NAVAL_STRIKE_TARGETTING_FACTOR:0 "对海攻击瞄准"
 MODIFIER_NAVAL_STRIKE_TARGETTING_FACTOR_DESC:0 "空军执行对海上目标进行打击的瞄准能力修正"
 MODIFIER_NAVAL_STRIKE_AGILITY:0 "海军机动"
 MODIFIER_NAVAL_STRIKE_AGILITY_FACTOR:0 "海军机动"
 light_air_research:2 "轻型飞机研究速度"
 medium_air_research:2 "中型飞机研究速度"
 heavy_air_research:2 "重型飞机研究速度"
 armor_research:2 "装甲研究速度"
 artillery_research:2 "火炮研究速度"
 naval_air_research:2 "海军航空兵研究速度"
 infantry_weapons_research:3 "武器和装备研究速度"
 motorized_equipment_research:2 "摩托化研究速度"
 naval_equipment_research:2 "海军研究速度"
 rocketry_research:2 "火箭研究速度"
 nuclear_research:2 "原子能研究速度"
 industry_research:2 "工业研究速度"
 electronics_research:2 "电子研究速度"
 land_doctrine_research:2 "陆军学说研究速度"
 naval_doctrine_research:2 "海军学说研究速度"
 air_doctrine_research:2 "空军学说研究速度"
 strategic_destruction_tree_research:2 "战略摧毁研究速度"
 jet_technology_research:2 "喷气式飞机技术研究速度"
 improve_relation:0 "改善关系"
 attache_sent:0 "已派出顾问"
 attache_sent_to_enemy:0 "派往敌国的顾问"
 IMPROVE_RELATION_EFFECTS:0 "通过改善关系"
 MODIFIER_AIR_ACE_GENERATION_CHANCE:0 "王牌机师产生的概率"
 MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR:0 "王牌机师产生的概率"
 MODIFIER_AIR_ACE_GENERATION_CHANCE_FACTOR_DESC:0 "这是你的空军中产生王牌机师的几率修正。王牌能大大提高你的战斗效率"
 MODIFIER_TRAINING_TIME_NAVY:0 "海军训练时间"
 MODIFIER_TRAINING_TIME_NAVY_FACTOR:0 "海军训练时间"
 MODIFIER_XP_GAIN_ARMY:0 "陆军经验增长"
 MODIFIER_XP_GAIN_ARMY_FACTOR:0 "陆军经验增长"
 MODIFIER_XP_GAIN_NAVY:0 "海军经验增长"
 MODIFIER_XP_GAIN_NAVY_FACTOR:0 "海军经验增长"
 MODIFIER_XP_GAIN_AIR:0 "空军经验增长"
 MODIFIER_XP_GAIN_AIR_FACTOR:0 "空军经验增长"
 MODIFIER_XP_GAIN_ARMY_UNIT:0 "陆军师经验增长"
 MODIFIER_XP_GAIN_ARMY_UNIT_FACTOR:0 "陆军师经验增长"
 MODIFIER_XP_GAIN_NAVY_UNIT:0 "舰船经验增长"
 MODIFIER_XP_GAIN_NAVY_UNIT_FACTOR:0 "舰船经验增长"
 MODIFIER_TRAINING_TIME_ARMY:0 "陆军师训练时间"
 MODIFIER_TRAINING_TIME_ARMY_FACTOR:0 "陆军师训练时间"
 MODIFIER_SPECIAL_FORCES_TRAINING_TIME_FACTOR:0 "特种部队训练时间"
 MODIFIER_ARMY_SPEED_FACTOR:0 "陆军师速度"
 MODIFIER_ARMY_SPEED_FACTOR_DESC:0 "我们的陆军师移动时快慢取决于速度。"
 MODIFIER_ARMY_ARMOR_SPEED_FACTOR:0 "装甲速度"
 MODIFIER_ARMY_ORG:0 "陆军组织度"
 MODIFIER_ARMY_ORG_FACTOR:0 "陆军组织度"
 MODIFIER_NAVY_ORG:0 "海军组织度"
 MODIFIER_NAVY_ORG_FACTOR:0 "海军组织度"
 MODIFIER_AIR_ORG:0 "空军组织度"
 MODIFIER_AIR_ORG_FACTOR:0 "空军组织度"
 MODIFIER_TRAINING_TIME_AIR:0 "空军训练时间"
 MODIFIER_ARMY_MORALE:0 "陆军组织度恢复"
 MODIFIER_ARMY_MORALE_FACTOR:0 "陆军组织度恢复"
 MODIFIER_AIR_MORALE:1 "空军组织度恢复"
 MODIFIER_AIR_MORALE_FACTOR:1 "空军组织度恢复"
 MODIFIER_NAVAL_MORALE:1 "海军组织度恢复"
 MODIFIER_NAVAL_MORALE_FACTOR:1 "海军组织度恢复"
 MODIFIER_STRATEGIC_BOMBER_ATTACK:0 "轰炸任务攻击"
 MODIFIER_INTERCEPTION_ATTACK:0 "空中拦截任务攻击"
 MODIFIER_AIR_SUPERIORITY_ATTACK:0 "夺取制空权任务攻击"
 MODIFIER_CAS_ATTACK:0 "密接支援任务攻击"
 MODIFIER_PARADROP_ATTACK:0 "空降任务攻击"
 MODIFIER_STRATEGIC_BOMBER_DEFENCE:0 "轰炸任务防御"
 MODIFIER_INTERCEPTION_DEFENCE:0 "空中拦截任务防御"
 MODIFIER_AIR_SUPERIORITY_DEFENCE:0 "夺取制空权任务防御"
 MODIFIER_CAS_DEFENCE:0 "密接支援任务防御"
 MODIFIER_PARADROP_DEFENCE:0 "空投任务防御"
 MODIFIER_STRATEGIC_BOMBER_AGILITY:0 "轰炸任务机动"
 MODIFIER_INTERCEPTION_AGILITY:0 "空中拦截任务机动"
 MODIFIER_AIR_SUPERIORITY_AGILITY:0 "夺取制空权任务机动"
 MODIFIER_CAS_AGILITY:0 "密接支援任务机动"
 MODIFIER_PARADROP_AGILITY:0 "空降任务机动"
 MODIFIER_STRATEGIC_BOMBER_ATTACK_FACTOR:0 "轰炸任务攻击"
 MODIFIER_INTERCEPTION_ATTACK_FACTOR:0 "空中拦截任务攻击"
 MODIFIER_AIR_SUPERIORITY_ATTACK_FACTOR:0 "夺取制空权任务攻击"
 MODIFIER_CAS_ATTACK_FACTOR:0 "密接支援任务攻击"
 MODIFIER_PARADROP_ATTACK_FACTOR:0 "空投任务攻击"
 MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR:0 "轰炸任务防御"
 MODIFIER_STRATEGIC_BOMBER_DEFENCE_FACTOR_DESC:0 "增加防御对于战略轰炸机来说有重要的意义，这可以使他们能够在密集的防空火力下持续作战。"
 MODIFIER_INTERCEPTION_DEFENCE_FACTOR:0 "空中拦截任务防御"
 MODIFIER_AIR_SUPERIORITY_DEFENCE_FACTOR:0 "夺取制空权任务防御"
 MODIFIER_CAS_DEFENCE_FACTOR:0 "密接支援任务防御"
 MODIFIER_PARADROP_DEFENCE_FACTOR:0 "空降任务防御"
 MODIFIER_STRATEGIC_BOMBER_AGILITY_FACTOR:0 "轰炸任务机动"
 MODIFIER_INTERCEPTION_AGILITY_FACTOR:0 "空中拦截任务机动"
 MODIFIER_AIR_SUPERIORITY_AGILITY_FACTOR:0 "夺取制空权任务机动"
 MODIFIER_CAS_AGILITY_FACTOR:0 "密接支援任务机动"
 MODIFIER_PARADROP_AGILITY_FACTOR:0 "空降任务机动"
 MODIFIER_DIG_IN_SPEED:0 "堑壕速度"
 MODIFIER_DIG_IN_SPEED_DESC:0 "我们的军队能多快地建造临时防御工事来准备防御一个位置。"
 MODIFIER_DIG_IN_SPEED_FACTOR:0 "堑壕速度"
 MODIFIER_DIG_IN_SPEED_FACTOR_DESC:0 "我们的军队能多快地建造临时防御工事来准备防御一个位置。"
 MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER:0 "不良天气攻击舰船的攻击"
 MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_FACTOR:0 "不良天气攻击舰船的攻击"
 MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_DESC:0 "天气对攻击舰船的影响。"
 MODIFIER_NAVAL_STRIKE_ATTACK_WEATHER_FACTOR_DESC:0 "天气对攻击舰船的攻击的影响。"
 MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER:0 "不良天气攻击舰船瞄准"
 MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_FACTOR:0 "不良天气攻击舰船瞄准"
 MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_DESC:0 "天气对攻击舰船时瞄准的影响。"
 MODIFIER_NAVAL_STRIKE_TARGETTING_WEATHER_FACTOR_DESC:0 "天气对攻击舰船瞄准的影响。"
 MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER:0 "不良天气攻击舰船的机动性"
 MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_FACTOR:0 "不良天气攻击舰船的机动性"
 MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_DESC:0 "天气对攻击舰船的机动性的影响。"
 MODIFIER_NAVAL_STRIKE_AGILITY_WEATHER_FACTOR_DESC:0 "天气对攻击舰船的机动性的影响。"
 MODIFIER_AIR_RANGE_WEATHER:0 "不良天气航程"
 MODIFIER_AIR_RANGE_WEATHER_FACTOR:0 "不良天气航程"
 MODIFIER_AIR_RANGE_WEATHER_DESC:0 "天气对航程的影响。"
 MODIFIER_AIR_RANGE_WEATHER_FACTOR_DESC:0 "天气对航程的影响。"
 MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER:0 "不良天气轰炸"
 MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_FACTOR:0 "不良天气轰炸"
 MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_DESC:0 "天气对地面轰炸的影响。"
 MODIFIER_AIR_STRATEGIC_BOMBER_WEATHER_FACTOR_DESC:0 "天气对地面轰炸的影响。"
 MODIFIER_AIR_MAX_SPEED_WEATHER:0 "不良天气最大飞行速度"
 MODIFIER_AIR_MAX_SPEED_WEATHER_FACTOR:0 "不良天气最大飞行速度"
 MODIFIER_AIR_MAX_SPEED_WEATHER_DESC:0 "天气对最大飞行速度的影响。"
 MODIFIER_AIR_MAX_SPEED_WEATHER_FACTOR_DESC:0 "天气对最大飞行速度的影响。"
 MODIFIER_AIR_DEFENCE_WEATHER:0 "不良天气空中防御"
 MODIFIER_AIR_DEFENCE_WEATHER_FACTOR:0 "不良天气空中防御"
 MODIFIER_AIR_ATTACK_WEATHER:0 "不良天气对空攻击"
 MODIFIER_AIR_ATTACK_WEATHER_FACTOR:0 "不良天气对空攻击"
 MODIFIER_AIR_AGILITY_WEATHER:0 "不良天气飞行机动性"
 MODIFIER_AIR_AGILITY_WEATHER_FACTOR:0 "不良天气飞行机动性"
 MODIFIER_NAVAL_STRIKE_ATTACK_NIGHT:0 "夜间攻击舰船的攻击"
 MODIFIER_NAVAL_STRIKE_ATTACK_NIGHT_FACTOR:0 "夜间攻击舰船的攻击"
 MODIFIER_NAVAL_STRIKE_TARGETTING_NIGHT:0 "夜间攻击舰船瞄准"
 MODIFIER_NAVAL_STRIKE_TARGETTING_NIGHT_FACTOR:0 "夜间攻击舰船瞄准"
 MODIFIER_NAVAL_STRIKE_AGILITY_NIGHT:0 "夜间攻击舰船机动性性"
 MODIFIER_NAVAL_STRIKE_AGILITY_NIGHT_FACTOR:0 "夜间海军攻击舰船机动性"
 MODIFIER_AIR_RANGE_NIGHT:0 "夜间航程"
 MODIFIER_AIR_RANGE_NIGHT_FACTOR:0 "夜间航程"
 MODIFIER_AIR_RANGE_NIGHT_DESC:0 "在夜间的航程。"
 MODIFIER_AIR_RANGE_NIGHT_FACTOR_DESC:0 "在夜间的航程。"
 MODIFIER_AIR_STRATEGIC_BOMBER_NIGHT:0 "夜间轰炸"
 MODIFIER_AIR_STRATEGIC_BOMBER_NIGHT_FACTOR:0 "夜间轰炸"
 MODIFIER_AIR_MAX_SPEED_NIGHT:0 "夜间最大航速"
 MODIFIER_AIR_MAX_SPEED_NIGHT_FACTOR:0 "夜间最大航速"
 MODIFIER_AIR_MAX_SPEED_NIGHT_DESC:0 "在夜间时最大航速。"
 MODIFIER_AIR_MAX_SPEED_NIGHT_FACTOR_DESC:0 "在夜间时最大航速。"
 MODIFIER_AIR_DEFENCE_NIGHT:0 "夜间空中防御"
 MODIFIER_AIR_DEFENCE_NIGHT_FACTOR:0 "夜间空中防御"
 MODIFIER_AIR_DEFENCE_NIGHT_DESC:0 "在夜间时的空中防御。"
 MODIFIER_AIR_DEFENCE_NIGHT_FACTOR_DESC:0 "在夜间时的空中防御。"
 MODIFIER_AIR_ATTACK_NIGHT:0 "夜间对空攻击"
 MODIFIER_AIR_ATTACK_NIGHT_FACTOR:0 "夜间对空攻击"
 MODIFIER_AIR_ATTACK_NIGHT_DESC:0 "在夜间时的对空攻击。"
 MODIFIER_AIR_ATTACK_NIGHT_FACTOR_DESC:0 "在夜间时的对空攻击。"
 MODIFIER_AIR_AGILITY_NIGHT:0 "夜间飞行机动性"
 MODIFIER_AIR_AGILITY_NIGHT_FACTOR:0 "夜间飞行机动性"
 MODIFIER_AIR_AGILITY_NIGHT_DESC:0 "在夜间的飞行机动性。"
 MODIFIER_AIR_AGILITY_NIGHT_FACTOR_DESC:0 "在夜间的飞行机动性。"
 MODIFIER_ARMY_BONUS_AIR_SUPERIORITY:1 "空优"
 MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_DESC:1 "友方制空权对敌军影响。"
 MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:1 "空优"
 MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR:0 "敌方空中支援"
 MODIFIER_ENEMY_ARMY_BONUS_AIR_SUPERIORITY_FACTOR_DESC:0 "敌方制空权对我方陆军的影响。"
 MODIFIER_ARMY_BONUS_AIR_SUPERIORITY_FACTOR_DESC:1 "友方制空权对敌军影响。"
 MODIFIER_NAVY_ANTI_AIR_TARGETTING:0 "海军对空瞄准"
 MODIFIER_NAVY_ANTI_AIR_TARGETTING_FACTOR:0 "海军对空瞄准"
 MODIFIER_NAVY_ANTI_AIR_TARGETTING_DESC:0 "海军对飞机的瞄准。"
 MODIFIER_NAVY_ANTI_AIR_TARGETTING_FACTOR_DESC:0 "海军对飞机的瞄准。"
 MODIFIER_NAVY_ANTI_AIR_ATTACK:0 "海军对空攻击"
 MODIFIER_NAVY_ANTI_AIR_ATTACK_FACTOR:0 "海军对空攻击"
 MODIFIER_NAVY_ANTI_AIR_ATTACK_DESC:0 "海军对飞机的攻击。"
 MODIFIER_NAVY_ANTI_AIR_ATTACK_FACTOR_DESC:0 "海军攻击飞机。"
 MODIFIER_NAVY_MAX_RANGE:0 "海军最大航程"
 MODIFIER_NAVY_MAX_RANGE_DESC:0 "增加我们从最近有通行权的海军基地行动的最大航程。"
 MODIFIER_NAVY_MAX_RANGE_FACTOR:0 "海军最大航程参数"
 MODIFIER_NAVY_MAX_RANGE_FACTOR_DESC:0 "增加我们从最近有通行权的海军基地行动的最大航程。"
 MODIFIER_OPINION_GAIN_MONTHLY:0 "改善关系"
 MODIFIER_OPINION_GAIN_MONTHLY_FACTOR:0 "改善关系"
 MODIFIER_OPINION_GAIN_MONTHLY_FACTOR_DESC:0 "增加§H改善关系§!时与他国关系上升的速度。"
 MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY:0 "相同意识形态每月关系变化"
 MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_FACTOR:0 "相同意识形态每月关系变化"
 MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_DESC:0 "意识形态相同时每月关系改变。"
 MODIFIER_OPINION_GAIN_MONTHLY_SAME_IDEOLOGY_FACTOR_DESC:0 "意识形态相同时每月关系改变。"
 MODIFIER_LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR:1 "生产效率保持"
 MODIFIER_LINE_CHANGE_PRODUCTION_EFFICIENCY_FACTOR_DESC:0 "改变变更生产线所导致的生产效率损失量。"
 MODIFIER_PRODUCTION_SPEED_BUILDINGS_FACTOR:0 "建造速度"
 MODIFIER_PRODUCTION_SPEED_BUILDINGS_FACTOR_DESC:0 "改变所有建筑的建造速度。"
 modifier_production_speed_infrastructure_factor:0 "§Y基础设施§!建造速度"
 modifier_production_speed_infrastructure_factor_desc:0 "改变基础设施建设的建造速度。"
 modifier_production_speed_arms_factory_factor:0 "§Y军用工厂§!建造速度"
 modifier_production_speed_arms_factory_factor_desc:0 "改变军用工厂建设的建造速度。"
 modifier_production_speed_industrial_complex_factor:0 "§Y民用工厂§!建造速度"
 modifier_production_speed_industrial_complex_factor_desc:0 "改变民用工厂的建造速度。"
 modifier_production_speed_air_base_factor:0 "§Y空军基地§!建造速度"
 modifier_production_speed_air_base_factor_desc:0 "改变空军基地的建造速度。"
 modifier_production_speed_naval_base_factor:0 "§Y海军基地§!建造速度"
 modifier_production_speed_naval_base_factor_desc:0 "改变海军基地的建造速度。"
 modifier_production_speed_bunker_factor:0 "§Y陆上要塞§!建造速度"
 modifier_production_speed_bunker_factor_desc:0 "改变陆上要塞的建造速度。"
 modifier_production_speed_coastal_bunker_factor:0 "§Y海岸要塞§!建造速度"
 modifier_production_speed_coastal_bunker_factor_desc:0 "改变海岸要塞的建造速度。"
 modifier_production_speed_dockyard_factor:0 "§Y海军船坞§!建造速度"
 modifier_production_speed_dockyard_factor_desc:0 "改变海军船坞的建造速度。"
 modifier_production_speed_anti_air_building_factor:0 "§Y防空炮阵§!建造速度"
 modifier_production_speed_anti_air_building_factor_desc:0 "改变防空炮阵的建造速度。"
 modifier_production_speed_synthetic_refinery_factor:0 "§Y合成炼油厂§!建造速度"
 modifier_production_speed_synthetic_refinery_factor_desc:0 "改变合成炼油厂的建造速度。"
 modifier_production_speed_radar_station_factor:0 "§Y雷达站§!建造速度"
 modifier_production_speed_radar_station_factor_desc:0 "改变雷达站的建造速度。"
 modifier_production_speed_rocket_site_factor:0 "§Y火箭基地§!建造速度"
 modifier_production_speed_rocket_site_factor_desc:0 "改变火箭基地的建造速度。"
 modifier_production_speed_nuclear_reactor_factor:0 "§Y核反应堆§!建造速度"
 modifier_production_speed_nuclear_reactor_factor_desc:0 "改变核反应堆的建造速度"
 MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY:0 "£prod_eff_cap 生产效率上限"
 MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_DESC:0 "通过在单一生产线上大量生产产品，就可以到达生产效率上限。"
 MODIFIER_PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR:0 "基础生产效率"
 MODIFIER_PRODUCTION_FACTORY_START_EFFICIENCY_FACTOR_DESC:0 "新开生产线时的生产效率。"
 MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR:0 "£prod_eff_cap 生产效率上限"
 MODIFIER_PRODUCTION_FACTORY_MAX_EFFICIENCY_FACTOR_DESC:0 "£prod_eff_cap 生产效率上限决定了你 £prod_eff  生产效率的最大值。可以通过 £tech_mod 科技来提高上限。"
 MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR:0 "£prod_eff 生产效率增长"
 MODIFIER_PRODUCTION_FACTORY_EFFICIENCY_GAIN_FACTOR_DESC:0 "影响生产效率随单一生产线产量增长的速度。"
 MODIFIER_AMPHIBIOUS_INVASION:0 "两栖登陆速度"
 MODIFIER_AMPHIBIOUS_INVASION_DESC:0 "两栖登陆登陆时单位的登陆速度。"
 MODIFIER_PARTISAN_EFFECT_FACTOR:0 "游击战效率"
 MODIFIER_PARTISAN_EFFECT_FACTOR_DESC:0 "这一参数反应我们的游击队能多有效地对抗侵略者的占领军。"
 MODIFIER_ENEMY_PARTISAN_EFFECT_FACTOR:0 "游击战的影响"
 MODIFIER_ENEMY_PARTISAN_EFFECT_FACTOR_DESC:0 "这一参数反应敌人游击队在我军占领区内的活动效率"
 MODIFIERS_ARMY_ATTACK_FACTOR:0 "单位攻击"
 MODIFIERS_ARMY_DEFENCE_FACTOR:0 "单位防御"
 MODIFIERS_ARMY_CORE_ATTACK_FACTOR:0 "核心领土单位攻击"
 MODIFIERS_ARMY_CORE_DEFENCE_FACTOR:0 "核心领土单位防御"
 MODIFIERS_ARMY_INFANTRY_ATTACK_FACTOR:0 "步兵攻击"
 MODIFIERS_ARMY_INFANTRY_DEFENCE_FACTOR:0 "步兵防御"
 MODIFIERS_ARMY_ARMOR_ATTACK_FACTOR:0 "装甲攻击"
 MODIFIERS_ARMY_ARMOR_DEFENCE_FACTOR:0 "装甲防御"
 MODIFIERS_ARMY_ARTILLERY_ATTACK_FACTOR:0 "炮兵攻击"
 MODIFIERS_ARMY_ARTILLERY_DEFENCE_FACTOR:0 "炮兵防御"
 MODIFIER_SPECIAL_FORCES_ATTACK_FACTOR:0 "特种攻击"
 MODIFIER_SPECIAL_FORCES_DEFENCE_FACTOR:0 "特种防御"
 MODIFIER_MOTORIZED_ATTACK_FACTOR:0 "摩托化步兵攻击"
 MODIFIER_MOTORIZED_DEFENCE_FACTOR:0 "摩托化步兵防御"
 MODIFIER_MECHANIZED_ATTACK_FACTOR:0 "机械化步兵攻击"
 MODIFIER_MECHANIZED_DEFENCE_FACTOR:0 "机械化步兵防御"
 MODIFIER_CAVALRY_ATTACK_FACTOR:0 "骑兵攻击"
 MODIFIER_CAVALRY_DEFENCE_FACTOR:0 "骑兵防御"
 CARRIER_SORTIE_EFFICIENCY_FACTOR:0 "出击效率"
 CARRIER_SORTIE_EFFICIENCY_FACTOR_DESC:0 "这一数值反映航母在战斗中给舰载机加油载弹的额外效率。"
 MODIFIER_NAVY_SUBMARINE_ATTACK_FACTOR:0 "潜艇攻击"
 MODIFIER_NAVY_SUBMARINE_ATTACK_FACTOR_DESC:0 "改变潜艇的攻击力"
 MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR:0 "潜艇防御"
 MODIFIER_NAVY_SUBMARINE_DEFENCE_FACTOR_DESC:0 "改变潜艇的防御力"
 MODIFIER_NAVY_CAPITAL_SHIP_ATTACK_FACTOR:0 "主力舰攻击"
 MODIFIER_NAVY_CAPITAL_SHIP_ATTACK_FACTOR_DESC:0 "改变主力舰只的攻击力"
 MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR:0 "主力舰装甲"
 MODIFIER_NAVY_CAPITAL_SHIP_DEFENCE_FACTOR_DESC:0 "改变所有主力舰的装甲值"
 MODIFIER_NAVY_SCREEN_ATTACK_FACTOR:0 "屏卫舰攻击"
 MODIFIER_NAVY_SCREEN_DEFENCE_FACTOR:0 "屏卫舰防御"
 MODIFIER_NAVAL_CARRIER_AIR_ATTACK_FACTOR:0 "航母舰载机空中攻击"
 MODIFIER_NAVAL_CARRIER_AIR_TARGETTING_FACTOR:0 "航母舰载机空中瞄准"
 MODIFIER_NAVAL_CARRIER_AIR_AGILITY_FACTOR:0 "航母舰载机机动性"
 MODIFIER_NAVAL_CARRIER_AIR_AGILITY_FACTOR_DESC:0 "影响执行对海攻击的舰载机队机动性"
 MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR:0 "袭击运输船任务效率"
 MODIFIER_CONVOY_RAIDING_EFFICIENCY_FACTOR_DESC:0 "反映我们的舰只截击敌方运输船队的能力。"
 MODIFIER_AIR_INTERCEPTION_DETECT_FACTOR:0 "截击侦测能力"
 MODIFIER_AIR_INTERCEPTION_DETECT_FACTOR_DESC:0 "飞机执行截击任务时发现并捕捉敌机的能力。"
 MODIFIER_AIR_SUPERIORITY_DETECT_FACTOR:0 "战机侦测能力"
 MODIFIER_AIR_SUPERIORITY_DETECT_FACTOR_DESC:0 "飞机执行制空任务时发现并捕捉敌机的能力。"
 MODIFIER_STRAT_BOMBING_VISIBILITY:0 "战略轰炸可见度"
 MODIFIER_STRAT_BOMBING_VISIBILITY_DESC:0 "飞机执行战略轰炸任务时被敌方发现的概率。"
 MODIFIER_ARMY_INFANTRY_ATTACK_FACTOR:0 "步兵单位攻击"
 MODIFIER_ARMY_INFANTRY_DEFENCE_FACTOR:0 "步兵单位防御"
 MODIFIER_ARMY_ARMOR_ATTACK_FACTOR:0 "装甲单位攻击"
 MODIFIER_ARMY_ARMOR_DEFENCE_FACTOR:0 "装甲单位防御"
 MODIFIER_ARMY_ARTILLERY_ATTACK_FACTOR:0 "炮兵攻击"
 MODIFIER_ARMY_ARTILLERY_DEFENCE_FACTOR:0 "炮兵防御"
 MODIFIERS_SUBMARINE_DETECTION_FACTOR:0 "对潜探测"
 communism_drift:0 "共产主义理念每日新增支持率"
 democratic_drift:0 "民主理念每日新增支持率"
 fascism_drift:0 "法西斯主义理念每日新增支持率"
 neutrality_drift:0 "中立派每日新增支持率"
 communism_acceptance:0 "共产主义外交的接纳度"
 democratic_acceptance:0 "民主主义外交的接纳度"
 fascism_acceptance:0 "法西斯主义外交的接纳度"
 neutrality_acceptance:0 "中立主义外交的接纳度"
 MODIFIER_ROCKET_ATTACK_FACTOR:0 "火箭伤害"
 MODIFIER_ENCRYPTION:0 "加密"
 MODIFIER_ENCRYPTION_DESC:0 "加密能够使部队在地图上的信息和国策树的进程对外国隐藏起来。高于敌方的解密值能够抵消其战斗加成"
 MODIFIER_ENCRYPTION_FACTOR:0 "加密"
 MODIFIER_DECRYPTION:0 "解密"
 MODIFIER_DECRYPTION_DESC:0 "解密能显示出其他国家部队在地图上的信息和国策树的进程。高于敌方的加密值能够提供战斗加成"
 MODIFIER_DECRYPTION_FACTOR:0 "解密"
 MODIFIER_INDUSTRIAL_CAPACITY_FACTOR:0 "工厂产出"
 MODIFIER_INDUSTRIAL_CAPACITY_FACTOR_DESC:0 "这一参数能有效提高工厂在单位时间内完成的生产工作量。"
 MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR:0 "海军船坞产出"
 MODIFIER_INDUSTRIAL_CAPACITY_DOCKYARD_FACTOR_DESC:0 "这一参数能有效提高海军船坞在单位时间内完成的生产工作量。"
 MODIFIER_INDUSTRY_AIR_DAMAGE_FACTOR:0 "工厂受轰炸易损性"
 MODIFIER_INDUSTRY_AIR_DAMAGE_FACTOR_DESC:0 "将工厂分散开来能够降低敌方战略轰炸造成的损害。"
 MODIFIER_INDUSTRY_REPAIR_FACTOR:0 "工厂修复速度"
 MODIFIER_INDUSTRY_REPAIR_FACTOR_DESC:1 "改变§H民用工厂§!修复建筑时的产出。"
 MODIFIER_PRODUCTION_OIL_FACTOR:0 "合成油"
 MODIFIER_MAX_TRAINING_XP_FACTOR:0 "最大训练"
 MODIFIER_MIN_EXPORT_FACTOR:0 "可出口资源"
 MODIFIER_CONSCRIPTION_FACTOR:0 "适役人口"
 MODIFIER_CONSCRIPTION_FACTOR_DESC:0 "对国家可以征募的人力进行修正。"
 MODIFIER_CONSCRIPTION_TOTAL_FACTOR:0 "适役人口修正"
 MODIFIER_CONSCRIPTION_TOTAL_FACTOR_DESC:0 "对国家可以征募的人力进行修正。"
 MODIFIER_TRADE_OPINION_FACTOR:0 "贸易协定关系修正"
 MODIFIER_TRADE_OPINION_FACTOR_DESC:0 "双边关系对于缔结贸易协定的影响修正"
 MODIFIER_FACTION_TRADE_OPINION_FACTOR:0 "贸易阵营关系修正"
 MODIFIER_FACTION_TRADE_OPINION_FACTOR_DESC:0 "同阵营国家间缔结贸易的关系修正。"
 MODIFIER_GROUND_ATTACK:0 "对地攻击"
 MODIFIER_GROUND_ATTACK_FACTOR:0 "对地攻击修正"
 MODIFIER_AIR_TAC_GROUND_ATTACK:0 "战术轰炸机攻击"
 MODIFIER_AIR_TAC_GROUND_ATTACK_DESC:0 "战术轰炸机对地面部队攻击时的加成。"
 MODIFIER_AIR_TAC_GROUND_ATTACK_FACTOR:0 "战术轰炸机攻击"
 MODIFIER_AIR_TAC_GROUND_ATTACK_FACTOR_DESC:0 "战术轰炸机对地面部队攻击时的加成。"
 MODIFIER_AIR_CAS_GROUND_ATTACK:0 "近距支援机攻击"
 MODIFIER_AIR_CAS_GROUND_ATTACK_DESC:0 "近距支援机对地面部队攻击时的加成。"
 MODIFIER_AIR_CAS_GROUND_ATTACK_FACTOR:0 "近距支援机攻击"
 MODIFIER_AIR_CAS_GROUND_ATTACK_FACTOR_DESC:0 "近距支援机对地面部队攻击时的加成。"
 MODIFIER_AIR_CAS_PRESENT_FACTOR:0 "地面支援"
 MODIFIER_AIR_CAS_PRESENT_FACTOR_DESC:0 "协同良好的飞机出现在战场，使你的陆军表现更好。"
 MODIFIER_AIR_TAC_STRATEGIC_BOMBING_FACTOR:0 "战术轰炸机轰炸"
 MODIFIER_AIR_TAC_STRATEGIC_BOMBING_FACTOR_DESC:0 "战术轰炸机执行常规战略轰炸时的加成。"
 MODIFIER_TRAINING_TIME_FACTOR:0 "训练时间"
 MODIFIER_TRAINING_TIME_FACTOR_DESC:0 "改变训练部队所需时间。"
 MODIFIER_PUPPET_COST_FACTOR:0 "傀儡花费"
 MODIFIER_PUPPET_COST_FACTOR_DESC:0 "改变傀儡一个国家所需的花费。"
 MODIFIER_EXPERIENCE_LOSS_FACTOR:0 "有经验的士兵的损失"
 MODIFIER_EXPERIENCE_LOSS_FACTOR_DESC:0 "有经验的士兵相对新兵遭受的额外损失。"
 MODIFIER_GENERATE_WARGOAL_TENSION_LIMIT:0 "制造战争目标的紧张度限制"
 MODIFIER_GENERATE_WARGOAL_TENSION_LIMIT_AGAINST_COUNTRY:0 "对其制造战争目标的紧张度限制"
 MODIFIER_JOIN_FACTION_TENSION_LIMIT:0 "加入阵营的紧张度限制"
 MODIFIER_LEND_LEASE_TENSION_LIMIT:0 "租借法案的紧张度限制"
 MODIFIER_SEND_VOLUNTEERS_TENSION_LIMIT:0 "派遣志愿军的紧张度限制"
 MODIFIER_GUARANTEE_TENSION_LIMIT:0 "保障独立的紧张度限制"
 MODIFIER_SEND_VOLUNTEER_SIZE:0 "志愿军的师数上限"
 MODIFIER_SEND_VOLUNTEER_FACTOR:0 "志愿军上限"
 MODIFIER_SEND_VOLUNTEER_DIVISIONS_REQUIRED:0 "可以派遣志愿军的师数下限"
 MODIFIER_AIR_VOLUNTEER_CAP:0 "志愿航空队上限"
 MODIFIER_ENEMY_DECLARE_WAR_TENSION:0 "敌国对我国宣战产生的全球紧张度"
 MODIFIER_ENEMY_JUSTIFY_WAR_GOAL_TIME:0 "敌国对我国正当化战争目标所需时间"
 MODIFIER_JUSTIFY_WAR_GOAL_TIME:0 "正当化战争目标所需时间"
 MODIFIER_JUSTIFY_WAR_GOAL_WHEN_IN_MAJOR_WAR_TIME:0 "与主要国家开战时正当化战争目标所需时间"
 MODIFIER_NAVAL_TORPEDO_RANGE_FACTOR:0 "鱼雷射程"
 MODIFIER_SUBVERSIVE_ACTIVITES_UPKEEP:0 "颠覆活动成本"
 MODIFIER_FOREIGN_SUBVERSIVE_ACTIVITIES:0 "来自外国的颠覆活动效率"
 MODIFIER_LAND_REINFORCE_RATE:0 "增援率"
 MODIFIER_LAND_REINFORCE_RATE_DESC:0 "预备队每小时增援到一线的可能性。"
 MODIFIER_DRIFT_DEFENCE_FACTOR:0 "意识形态变化抵制力度"
 MODIFIER_DRIFT_DEFENCE_FACTOR_DESC:0 "降低外国势力对本国政治的干预效果。"
 MODIFIER_NAVAL_COORDINATION:0 "舰队协同性"
 MODIFIER_NAVAL_COORDINATION_DESC:0 "搜索到目标或切换任务时舰队集结或分散的速度。"
 MODIFIER_PLANNING_SPEED:0 "计划速度"
 MODIFIER_PLANNING_SPEED_DESC:0 "增加一个师的计划加成提高的速度。"
 MODIFIER_MAX_PLANNING:0 "计划加成上限"
 MODIFIER_MAX_PLANNING_DESC:0 "无论准备时间多长我们可以获得的最大的计划加成。"
 MODIFIER_PARTISANS_EFFECT:0 "游击队作用"
 MODIFIER_PARTISANS_EFFECT_DESC:0 "决定游击队的作用的大小。"
 MODIFIER_LAND_LEADER_COMMAND:0 "陆军指挥官指挥上限"
 MODIFIER_LAND_LEADER_COMMAND_DESC:0 "指挥官现在可以指挥更多的部队了。"
 MODIFIER_NAVAL_LEADER_COMMAND:0 "海军指挥官指挥上限"
 MODIFIER_NAVAL_LEADER_COMMAND_DESC:0 "海军指挥官现在可以指挥更多战舰了。"
 MODIFIER_MAX_DIG_IN:0 "堑壕上限"
 MODIFIER_MAX_DIG_IN_FACTOR:0 "堑壕上限"
 MODIFIER_MAX_DIG_IN_DESC:0 "我们的部队临时筑垒的先进程度。级别越高可提升战壕等级的天数就越多。"
 MODIFIER_LAND_NIGHT_ATTACK:0 "陆战夜战攻击"
 MODIFIER_LAND_NIGHT_ATTACK_DESC:0 "我们免除夜战惩罚的程度。"
 MODIFIER_POCKET_PENALTY:0 "包围惩罚"
 MODIFIER_POCKET_PENALTY_DESC:0 "被包围时的作战能力。"
 MODIFIER_NO_SUPPLY_GRACE:0 "携行补给"
 MODIFIER_NO_SUPPLY_GRACE_DESC:0 "无补给时部队额外可以坚持的时间。"
 MODIFIER_UNDER_AIR_SUPERIORITY_BONUS:0 "制空权加成"
 MODIFIER_UNDER_AIR_SUPERIORITY_BONUS_DESC:0 "不需要应对空中威胁的部队作战效率更高。"
 MODIFIER_STAT_CARRIER_SORTIE_EFFICIENCY:0 "出击效率"
 MODIFIER_STAT_CARRIER_SORTIE_EFFICIENCY_DESC:0 "航母乘员维护管理舰载机的效率。效率越高每次出击可出动的飞机越多。"
 MODIFIER_PORT_STRIKE_ATTACK_FACTOR:0 "攻击港口"
 MODIFIER_PORT_STRIKE_ATTACK_FACTOR_DESC:0 "增加攻击停泊在港口的舰队时造成的伤害。"
 MODIFIER_CARRIER_CAPACITY_PENALTY_REDUCTION:0 "航母超载"
 MODIFIER_CARRIER_CAPACITY_PENALTY_REDUCTION_DESC:0 "降低你的航母舰载机超载造成的惩罚。有了这个即使超载你也可以出动更多的飞机。"
 MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY:0 "运输护航效率"
 MODIFIER_MISSION_CONVOY_ESCORT_EFFICIENCY_DESC:0 "运输船遭到攻击的护航船只的反应速度。"
 MODIFIER_AIR_FIGHTER_ACE_CHANCE:0 "战斗机王牌产生几率"
 MODIFIER_AIR_FIGHTER_ACE_CHANCE_DESC:0 "战斗中产生战斗机王牌飞行员的几率。"
 MODIFIER_AIR_CAS_ACE_CHANCE:0 "近距支援机王牌产生几率"
 MODIFIER_AIR_CAS_ACE_CHANCE_DESC:0 "战斗中产生近距支援机王牌飞行员的几率。"
 MODIFIER_AIR_BOMBER_ACE_CHANCE:0 "轰炸机王牌产生几率"
 MODIFIER_AIR_BOMBER_ACE_CHANCE_DESC:0 "战斗中产生轰炸机王牌飞行员的几率。"
 MODIFIER_RECON_FACTOR:0 "侦查"
 MODIFIER_COMBAT_WIDTH_FACTOR:0 "己方战场宽度"
 MODIFIER_AI_CALL_ALLY_DESIRE_FACTOR:0 "AI修正：请求盟友加入战争的意愿"
 MODIFIER_AI_CALL_ALLY_DESIRE_FACTOR_DESC:0 "该国要求盟友在战争主导权不变更的情况下加入战争的意愿。"
 MODIFIER_AI_JOIN_ALLY_DESIRE_FACTOR:0 "AI修正：参战意愿"
 MODIFIER_AI_JOIN_ALLY_DESIRE_FACTOR_DESC:0 "该国对于加入盟国的战争的意愿。"
 MODIFIER_AI_GET_ALLY_DESIRE_FACTOR:0 "AI修正：加入或扩大一个阵营的意愿"
 MODIFIER_AI_GET_ALLY_DESIRE_FACTOR_DESC:0 "该国加入一个强大的阵营，或邀请其他国家加入本阵营的意愿。"
 MODIFIER_AI_FOCUS_DEFENSE_FACTOR:0 "AI修正：专注防御"
 MODIFIER_AI_FOCUS_DEFENSE_FACTOR_DESC:0 "该国专注防御性科技和战略的程度。"
 MODIFIER_AI_FOCUS_AGGRESSIVE_FACTOR:0 "AI修正：专注进攻"
 MODIFIER_AI_FOCUS_AGGRESSIVE_FACTOR_DESC:0 "该国专注侵略性性科技和战略的程度。"
 MODIFIER_AI_FOCUS_WAR_PRODUCTION_FACTOR:0 "AI修正：专注战时生产"
 MODIFIER_AI_FOCUS_WAR_PRODUCTION_FACTOR_DESC:0 "该国专注战时生产的程度。"
 MODIFIER_AI_FOCUS_MILITARY_ADVANCEMENTS_FACTOR:0 "AI修正：专注先进军事科技研究"
 MODIFIER_AI_FOCUS_MILITARY_ADVANCEMENTS_FACTOR_DESC:0 "该国专注研究先进军事科技的程度。"
 MODIFIER_AI_FOCUS_MILITARY_EQUIPMENT_FACTOR:0 "AI修正：专注军备"
 MODIFIER_AI_FOCUS_MILITARY_EQUIPMENT_FACTOR_DESC:0 "该国专注研究基本军事装备的程度。"
 MODIFIER_AI_DESIRED_DIVISIONS_FACTOR:0 "这个国家计划建造的陆军师数量。"
 MODIFIER_AI_FOCUS_PEACEFUL_FACTOR:0 "AI修正：专注和平"
 MODIFIER_AI_FOCUS_PEACEFUL_FACTOR_DESC:0 "该国专注和平的科技和政策。"
 MODIFIER_AI_FOCUS_NAVAL_FACTOR:0 "AI修正：专注海军"
 MODIFIER_AI_FOCUS_NAVAL_FACTOR_DESC:0 "该国专注发展海军的程度。"
 MODIFIER_AI_FOCUS_NAVAL_AIR_FACTOR:0 "AI修正：专注海航"
 MODIFIER_AI_FOCUS_NAVAL_AIR_FACTOR_DESC:0 "该国专注发展航母、舰载机和陆基海轰的程度。"
 MODIFIER_AI_FOCUS_AVIATION_FACTOR:0 "AI修正：专注空军"
 MODIFIER_AI_FOCUS_AVIATION_FACTOR_DESC:0 "该国专注研发空军的程度。"
 MODIFIER_NAVAL_INVASION_PREPARATION:0 "登陆准备时间"
 MODIFIER_NAVAL_INVASION_PREPARATION_DESC:0 "我们准备一次登陆作战所需的时间。"
 MODIFIER_TRANSPORT_CAPACITY:0 "部队运输船需求"
 MODIFIER_TRANSPORT_CAPACITY_DESC:0 "部队海运所需空间。越低我们就可以越有效率地跨海运输大部队。"
 MODIFIER_NOT_SUPPORTED:0 "此修正不适用于§R不适用于§!此项。"
 MODIFIER_SLOTS_FROM_POPULATION_FACTOR:0 "人口增加的建筑位"
 MODIFIER_SLOTS_FROM_POPULATION_FACTOR_DESC:0 "人口多寡影响建筑位限制"
 MODIFIER_SLOTS_FROM_INFRASTRUCTURE_FACTOR:0 "基建增加的建筑位"
 MODIFIER_SLOTS_FROM_INFRASTRUCTURE_FACTOR_DESC:0 "基建等级影响建筑位限制"
 MODIFIER_ADDITIONAL_SLOTS_CAP:0 "科技增加的建筑位限制"
 MODIFIER_ADDITIONAL_SLOTS_CAP_DESC:0 "地区建筑位上限"
 MODIFIER_CONVERSION_COST_MIL_TO_CIV_FACTOR:0 "军转民消耗"
 MODIFIER_CONVERSION_COST_MIL_TO_CIV_FACTOR_DESC:0 "军用工厂转民用工厂的效率"
 MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR:0 "民转军消耗"
 MODIFIER_CONVERSION_COST_CIV_TO_MIL_FACTOR_DESC:0 "民用工厂转军用工厂的效率"
 MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR:0 "缺乏战略资源惩罚"
 MODIFIER_PRODUCTION_LACK_OF_RESOURCE_PENALTY_FACTOR_DESC:0 "降低缺乏战略资源对生产线产出的惩罚。"
 MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY:0 "夜间战略轰炸惩罚"
 MODIFIER_AIR_STRAT_BOMBER_NIGHT_PENALTY_DESC:0 "减少夜间战略轰炸的惩罚"
 MODIFIER_AIR_NIGHT_PENALTY:0 "夜间行动惩罚"
 MODIFIER_AIR_NIGHT_PENALTY_DESC:0 "减少空军夜间行动的惩罚"
 MODIFIER_AIR_WEATHER_PENALTY:0 "空军恶劣天气惩罚"
 MODIFIER_AIR_WEATHER_PENALTY_DESC:0 "减少空军在坏天气下的行动惩罚"
 MODIFIER_AIR_SUPERIORITY_EFFICIENCY:0 "夺取制空权任务效率"
 MODIFIER_AIR_SUPERIORITY_EFFICIENCY_DESC:0 "改善执行夺取制空权任务的战机的战术以增加缠斗能力。"
 MODIFIER_AIR_ESCORT_EFFICIENCY:0 "空军护航效率"
 MODIFIER_AIR_ESCORT_EFFICIENCY_DESC:0 "改善执行夺取制空权任务的战机的战术以增加缠斗能力。"
 MODIFIER_AIR_INTERCEPT_EFFICIENCY:0 "截击任务效率"
 MODIFIER_AIR_INTERCEPT_EFFICIENCY_DESC:0 "改善执行截击任务的战机的战术以增加缠斗能力。"
 MODIFIER_AIR_CAS_EFFICIENCY:0 "空中支援任务效率"
 MODIFIER_AIR_CAS_EFFICIENCY_DESC:0 "改善执行密接支援任务的战机的战术以增加缠斗能力。"
 MODIFIER_AIR_NAV_EFFICIENCY:0 "对海任务效率"
 MODIFIER_AIR_NAV_EFFICIENCY_DESC:0 "改善执行攻舰或炸港任务的战机的战术以增加战斗力。"
 MODIFIER_ANNEX_COST_FACTOR:0 "吞并代价"
 MODIFIER_ANNEX_COST_FACTOR_DESC:0 "改变吞并国家的花费。"
 MODIFIER_TAKE_STATES_COST_FACTOR:0 "割地代价"
 MODIFIER_TAKE_STATES_COST_FACTOR_DESC:0 "改变从某国割地的花费。"
 MODIFIER_AI_BADASS_FACTOR:0 "AI修正：威胁度敏感度"
 MODIFIER_AIR_MISSION_EFFICIENCY:0 "空军任务效率"
 MODIFIER_AIR_MISSION_EFFICIENCY_DESC:0 "更高的效率意味着有更多的飞机起飞并加入任务"
 MODIFIER_NAVAL_INVASION_DEFENSE:0 "登陆防护"
 MODIFIER_NAVAL_INVASION_DEFENSE_DESC:0 "降低登陆作战惩罚以更高效的战斗"
 MODIFIER_OCCUPATION_COST:0 "占领花费"
 MODIFIER_OCCUPATION_COST_DESC:0 "增加占领其他国家的花费。"
 MODIFIER_ENEMY_PORT_SUPERIORITY_LIMIT:0 "港口袭击的敌制空权限制："
 MODIFIER_MINIMUM_TRAINING_LEVEL:0 "最小训练程度"
 MODIFIER_MINIMUM_TRAINING_LEVEL_DESC:0 "降低部署所需的最小训练程度"
 MODIFIER_AUTONOMY_MANPOWER_SHARE:0 "附属国人力要求"
 MODIFIER_AUTONOMY_MANPOWER_SHARE_DESC:0 "附属国部队所需要的人力"
 MODIFIER_TRADE_TO_OVERLORD_FACTOR:0 "对宗主国额外贸易"
 MODIFIER_TRADE_TO_OVERLORD_FACTOR_DESC:0 "可向宗主国交易的额外资源"
 MODIFIER_TRADE_COST_FACTOR:1 "宗主国贸易花费"
 MODIFIER_TRADE_COST_FACTOR_DESC:0 "附属国向宗主国交易的每工厂资源"
 MODIFIER_CIC_TO_OVERLORD_FACTOR:0 "贡献给宗主国的民用工厂"
 MODIFIER_CIC_TO_OVERLORD_FACTOR_DESC:0 "宗主国控制的§Y民用§!工厂数量"
 MODIFIER_MIC_TO_OVERLORD_FACTOR:0 "贡献给宗主国的军用工厂"
 MODIFIER_MIC_TO_OVERLORD_FACTOR_DESC:0 "宗主国控制的§Y军用§!工厂数量"
 MODIFIER_AUTONOMY_GAIN_TRADE:0 "贸易自治度增长"
 MODIFIER_AUTONOMY_GAIN_TRADE_DESC:0 "贸易带来的自治度增减"
 MODIFIER_AUTONOMY_GAIN_TRADE_FACTOR:0 "贸易自治度增长"
 MODIFIER_AUTONOMY_GAIN_TRADE_FACTOR_DESC:0 "贸易带来的自治度增减"
 MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD:0 "向宗主国租借自治度增长"
 MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_DESC:0 "附属国因为向宗主国租借带来的自治度增减"
 MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT:0 "从宗主国租借自治度增长"
 MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_DESC:0 "附属国因为从宗主国租借带来的自治度增减"
 MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_FACTOR:0 "向宗主国租借自治度增长"
 MODIFIER_AUTONOMY_GAIN_LL_TO_OVERLORD_FACTOR_DESC:0 "附属国因为向宗主国租借带来的自治度增减"
 MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_FACTOR:0 "从宗主国租借自治度增长"
 MODIFIER_AUTONOMY_GAIN_LL_TO_SUBJECT_FACTOR_DESC:0 "附属国因为从宗主国租借带来的自治度增减"
 MODIFIER_AUTONOMY_GAIN_WARSCORE:0 "战争贡献度自治度增长"
 MODIFIER_AUTONOMY_GAIN_WARSCORE_DESC:0 "战争贡献度带来的自治度增减"
 MODIFIER_AUTONOMY_GAIN_WARSCORE_FACTOR:0 "战争贡献度自治度增长"
 MODIFIER_AUTONOMY_GAIN_WARSCORE_FACTOR_DESC:0 "战争贡献度带来的自治度增减"
 MODIFIER_RESEARCH_SHARING_PER_COUNTRY_BONUS:0 "科技共享加成"
 MODIFIER_RESEARCH_SHARING_PER_COUNTRY_BONUS_FACTOR:0 "科技共享加成"
 MODIFIER_CAN_MASTER_BUILD_FOR_US:0 "宗主国可以在附属国领土内进行建设"
 MODIFIER_AUTONOMY_SUBJECT_GAIN:0 "宗主国影响"
 MODIFIER_CIVIL_WAR_INVOLVEMENT_TENSION:0 "参加内战紧张度"
 MASTER_BUILDS_FREEDOM_EFFECT:0 "宗主国建设自治度效果"
 MASTER_BUILDS_FREEDOM_EFFECT_DESC:0 "向附属国进行经济投资重置独立进程。"
 MODIFIER_ARMY_LEADER_COST_FACTOR:0 "陆军指挥官花费"
 MODIFIER_ARMY_LEADER_COST_FACTOR_DESC:0 "改变海军指挥官的花费"
 MODIFIER_NAVY_LEADER_COST_FACTOR:0 "海军指挥官花费"
 MODIFIER_NAVY_LEADER_COST_FACTOR_DESC:0 "改变海军指挥官的花费"
 MODIFIER_MILITARY_LEADER_COST_FACTOR:0 "指挥官花费"
 MODIFIER_MILITARY_LEADER_COST_FACTOR_DESC:0 "改变指挥官的花费"
 MODIFIER_AUTONOMY_GAIN:0 "每日自治度进程增长"
 MODIFIER_ARMY_LEADER_START_LEVEL:1 "新陆军指挥官初始等级"
 MODIFIER_ARMY_LEADER_START_ATTACK_LEVEL:0 "新将领初始进攻能力"
 MODIFIER_ARMY_LEADER_START_DEFENSE_LEVEL:0 "新将领初始防御能力"
 MODIFIER_ARMY_LEADER_START_LOGISTICS_LEVEL:0 "新将领初始后勤能力"
 MODIFIER_ARMY_LEADER_START_PLANNING_LEVEL:0 "新将领初始规划能力"
 MODIFIER_INDUSTRY_FREE_REPAIR_FACTOR:0 "免费维修"
 MODIFIER_MASTER_BUILD_AUTONOMY_FACTOR:0 "建设自治度"
 MODIFIER_LOCAL_NON_CORE_MANPOWER:0 "本地非核心人力"
 MODIFIER_GLOBAL_NON_CORE_MANPOWER:0 "非核心人力"
 MODIFIER_MOBILIZATION_SPEED:0 "动员速度"
 MODIFIER_IMPROVE_RELATIONS_MAINTAIN_COST_FACTOR:0 "改善关系持续花费"
 MODIFIER_LICENSE_PURCHASE_COST:0 "生产许可购买花费"
 MODIFIER_LICENSE_AIR_PURCHASE_COST:0 "空军装备生产许可购买花费"
 MODIFIER_LICENSE_INFANTRY_PURCHASE_COST:0 "步兵装备生产许可购买花费"
 MODIFIER_LICENSE_ARMOR_PURCHASE_COST:0 "装甲车辆生产许可购买花费"
 MODIFIER_LICENSE_NAVAL_PURCHASE_COST:0 "海军装备生产许可购买花费"
 MODIFIER_LICENSE_PRODUCTION_SPEED:0 "许可装备生产速度"
 MODIFIER_LICENSE_TECH_DIFFERENCE_SPEED:1 "科技差导致的生产速度差距"
 MODIFIER_EQUIPMENT_CONVERSION_SPEED:0 "改装速度加成"
 MODIFIER_ACCLIMATIZATION_COLD_CLIMATE_GAIN_FACTOR:0 "寒冷适应度增长率"
 MODIFIER_ACCLIMATIZATION_HOT_CLIMATE_GAIN_FACTOR:0 "炎热适应度增长率"
 mobilization_laws_cost_factor:0 "征兵法案花费"
 trade_laws_cost_factor:0 "贸易法案花费"
 economy_cost_factor:1 "经济法案花费"
 political_advisor_cost_factor:0 "政治顾问花费"
 tank_manufacturer_cost_factor:1 "装甲设计商花费"
 naval_manufacturer_cost_factor:1 "海军设计商花费"
 aircraft_manufacturer_cost_factor:1 "飞机设计商花费"
 materiel_manufacturer_cost_factor:1 "军需品设计花费"
 industrial_concern_cost_factor:0 "工业企业花费"
 theorist_cost_factor:0 "理论家花费"
 army_chief_cost_factor:0 "陆军部长花费"
 navy_chief_cost_factor:0 "海军部长花费"
 air_chief_cost_factor:0 "空军部长花费"
 high_command_cost_factor:0 "总司令花费"
 MODIFIER_AI_LICENSE_ACCEPTANCE:0 "允许购买生产许可倾向"
 MODIFIER_GUARANTEE_COST:0 "保障独立花费"
 MODIFIER_AUTONOMY_GAIN_GLOBAL_FACTOR:0 "全局自治度增加"
 MODIFIER_LICENSE_SUBJECT_MASTER_PURCHASE_COST:0 "宗主国和附属国间生产许可花费"
 stability_good_modifier:0 "稳定度"
 stability_bad_modifier:0 "稳定度"
 war_support_modifier:0 "战争支持度"
 war_support_good_modifier:0 "战争支持度"
 war_support_bad_modifier:0 "战争支持度"
 MODIFIER_STABILITY_FACTOR:0 "稳定度"
 MODIFIER_STABILITY_WEEKLY:0 "每周稳定度"
 MODIFIER_STABILITY_WEEKLY_FACTOR:0 "每周稳定度增长"
 MODIFIER_STABILITY_POPULARITY_FACTOR:0 "党派支持度对稳定度修正"
 MODIFIER_STABILITY_WAR_FACTOR:0 "战争惩罚对稳定度修正"
 MODIFIER_STABILITY_OFFENSIVE_WAR_FACTOR:0 "侵略战争对稳定度修正"
 MODIFIER_STABILITY_DEFENSIVE_WAR_FACTOR:0 "防御战争对稳定度修正"
 MODIFIER_SURRENDER_LIMIT:0 "投降界限"
 MODIFIER_FORCED_SURRENDER_LIMIT:0 "投降界限"
 MODIFIER_WAR_SUPPORT_FACTOR:0 "战争支持度"
 MODIFIER_WAR_SUPPORT_WEEKLY:0 "每周战争支持度"
 MODIFIER_WAR_SUPPORT_WEEKLY_FACTOR:0 "每周战争支持度增长"
 MODIFIER_EQUIPMENT_CAPTURE:0 "装备缴获比例增长"
 MODIFIER_COMMAND_POWER_GAIN:0 "每日指挥点数增长"
 MODIFIER_MAX_COMMAND_POWER:0 "最大指挥点数提高"
 MODIFIER_COMMAND_POWER_GAIN_MULT:0 "每日指挥点数增长乘数"
 MODIFIER_MAX_COMMAND_POWER_MULT:0 "最大指挥点数提高乘数"
 MODIFIER_ATTACK_BONUS_AGAINST_A_COUNTRY:0 "我国对其进攻修正"
 MODIFIER_ATTACK_BONUS_AGAINST_A_COUNTRY_ON_ITS_CORES:0 "我国对其核心领土进攻"
 MODIFIER_DEFENSE_BONUS_AGAINST_A_COUNTRY:1 "我国对其防御修正"
 MODIFIER_CIVILIAN_FACTORY_USE:0 "民用工厂运作"
 MODIFIER_ARMY_LEADER_MAX_ARMY_SIZE:1 "将军集团军最大规模"
 MODIFIER_ARMY_GROUP_LEADER_MAX_ARMY_SIZE:0 "元帅最大集团军规模"
 MODIFIER_ARMY_LEADER_MAX_ARMY_GROUP_SIZE:0 "将军集团军群最大规模"
 MODIFIER_ARMY_GROUP_LEADER_MAX_ARMY_GROUP_SIZE:0 "元帅集团军群最大规模"
 MODIFIER_TERRAIN_PENALTY_REDUCTION:0 "地形惩罚降低"
 MODIFIER_EQUIPMENT_CAPTURE_FACTOR:0 "装备缴获比例修正"
 MODIFIER_PARATROOPER_EXTRA_SUPPLY_GRACE:0 "伞兵额外所得补给"
 MODIFIER_MARINE_EXTRA_SUPPLY_GRACE:0 "海军陆战队额外所得补给"
 MODIFIER_CAS_DAMAGE_REDUCTION:0 "近空支援造成伤害降低"
 MODIFIER_AIR_SUPERIORITY_BONUS_IN_COMBAT:0 "战斗中空优加成"
 MODIFIER_SHORE_BOMBARDMENT:0 "对岸炮击加成"
 MODIFIER_RECON_FACTOR_WHILE_ENTRENCHED:0 "堑壕中侦查加成"
 MODIFIER_CANNOT_USE_ABILITIES:0 "无法使用作战能力"
 MODIFIER_UNIT_LEADER_SKILL_BONUS_FACTOR:0 "指挥官技能加成"
 MODIFIER_UNIT_LEADER_PROMOTE_COST_FACTOR:0 "晋升花费"
 MODIFIER_SICKNESS_CHANCE:0 "伤病几率"
 MODIFIER_RIVER_CROSSING_PENALTY_FACTOR:1 "跨河速度惩罚"
 MODIFIER_DONT_LOSE_DIGIN_ON_ATTACK_MOVE:0 "进攻时无堑壕值损失"
 MODIFIER_SPECIAL_FORCES_CAP:0 "特种部队容量上限乘数"
 MODIFIER_SPECIAL_FORCES_MIN:0 "特种部队最低容量"
 MODIFIER_UNIT_SIZE_FACTOR_FOR_PARADROP:0 "每架飞机搭载伞兵数量"
 MODIFIER_PARADROP_ORGANIZATION_FACTOR:0 "伞兵组织度因素"
 MODIFIER_PARATROOPER_DEFENSE:0 "伞兵对空防御"
 MODIFIER_FORTIFICATION_COLLATERAL_CHANCE:1 "工事因战斗受损几率"
 MODIFIER_FORTIFICATION_COLLATERAL_DAMAGE:1 "工事因战斗受损"
 MODIFIER_CIC_TO_TARGET_FACTOR:0 "该国所拥民用工厂"
 MODIFIER_CIC_TO_TARGET_FACTOR_DESC:0 "该国控制着多少§Y民用§!工厂"
 MODIFIER_MIC_TO_TARGET_FACTOR:0 "该国所拥军用工厂"
 MODIFIER_MIC_TO_TARGET_FACTOR_DESC:0 "该国控制着多少§Y军用§!工厂"
 MODIFIER_TRADE_TO_TARGET_FACTOR:0 "对宗主的额外贸易"
 MODIFIER_TRADE_TO_TARGET_FACTOR_DESC:0 "可与该国交易额外可用生产资源"
 MODIFIER_TRADE_COST_TO_TARGET_FACTOR:0 "对该国贸易成本"
 MODIFIER_TRADE_COST_TO_TARGET_FACTOR_DESC:0 "各国间贸易资源所用工厂"
 MODIFIER_SPECIAL_FORCES_NO_SUPPLY_GRACE:0 "特种部队所得补给"
 MODIFIER_SPECIAL_FORCES_NO_SUPPLY_GRACE_DESC:0 "我军特种部队可在无补给情况下维持的额外时间。"
 MODIFIER_SPECIAL_FORCES_OUT_OF_SUPPLY_FACTOR:1 "特种部队非战斗补给耗尽"
 MODIFIER_SPECIAL_FORCES_OUT_OF_SUPPLY_FACTOR_DESC:1 "降低我军特种部队在补给耗尽时所受的组织度及其恢复速度惩罚。"
 MODIFIER_REASSIGNMENT_DURATION_FACTOR:0 "重新任命所需时间"
 MODIFIER_REASSIGNMENT_DURATION_FACTOR_DESC:0 "增加将军赴任所需时间"
 MODIFIER_WOUNDED_CHANCE_FACTOR:1 "战斗中受伤几率"
 MODIFIER_WOUNDED_CHANCE_FACTOR_DESC:1 "该值决定在战斗失利后你的将军是否会受伤。"
 MODIFIER_NAVAL_INVASION_PREPARATION_SPEED:0 "入侵准备速度"
 MODIFIER_NAVAL_INVASION_PREPARATION_SPEED_DESC:0 "渡海入侵计划速度因素"
 MODIFIER_STATIC_ANTI_AIR_DAMAGE_FACTOR:0 "防空火炮伤害修正系数"
 MODIFIER_STATIC_ANTI_AIR_HIT_CHANCE_FACTOR:0 "防空火炮命中几率系数"
 MODIFIER_CONVOY_RETREAT_SPEED:0 "撤退时运输船速度"
 MODIFIER_SUB_RETREAT_SPEED:0 "撤退时的潜艇速度"
 MODIFIER_AIR_TRAINING_XP_FACTOR:1 "空军训练经验增长"
 MODIFIER_AIR_MISSION_XP_FACTOR:1 "空军任务经验增长"
 modifier_production_speed_fuel_silo_factor:0 "§Y储油罐§!建造速度"
 modifier_production_speed_fuel_silo_factor_desc:0 "改变储油罐的建造速度。"
 MODIFIER_CARRIER_FIGHTER_SORTIE_EFFICIENCY_FACTOR:0 "战斗机出击效率"
 MODIFIER_CARRIER_FIGHTER_SORTIE_EFFICIENCY_FACTOR_DESC:0 "航母在战斗中给舰载机加油载弹的额外效率。"
 MODIFIER_RESEARCH_SPEED_FACTOR:2 "科研速度"
 MODIFIER_RESEARCH_SPEED_FACTOR_DESC:1 "减少研发新科技所需的时间。"
 MODIFIER_NAVAL_INVASION_PENALTY:0 "入侵惩罚"
 MODIFIER_NAVAL_INVASION_PENALTY_DESC:0 "提高登陆作战惩罚，降低战斗效率。"
 MODIFIER_LICENSE_INFANTRY_EQ_TECH_DIFFERENCE_SPEED_FACTOR:0 "科技差导致的步兵装备生产速度差距"
 MODIFIER_LICENSE_ARTILLERY_EQ_TECH_DIFFERENCE_SPEED_FACTOR:0 "科技差导致的炮兵装备生产速度差距"
 MODIFIER_LICENSE_LIGHT_TANK_EQ_TECH_DIFFERENCE_SPEED_FACTOR:0 "科技差导致的轻型坦克装备生产速度差距"
 MODIFIER_LICENSE_ANTI_TANK_EQ_TECH_DIFFERENCE_SPEED_FACTOR:0 "科技差导致的反坦克装备生产速度差距"
 MODIFIER_LICENSE_INFANTRY_EQ_PRODUCTION_SPEED_FACTOR:0 "步兵装备许可生产速度"
 MODIFIER_LICENSE_ARTILLERY_EQ_PRODUCTION_SPEED_FACTOR:0 "炮兵装备许可生产速度"
 MODIFIER_LICENSE_LIGHT_TANK_EQ_PRODUCTION_SPEED_FACTOR:0 "轻型坦克装备许可生产速度"
 MODIFIER_LICENSE_ANTI_TANK_EQ_PRODUCTION_SPEED_FACTOR:0 "反坦克装备许可生产速度"
 MODIFIER_LICENSE_INFANTRY_EQ_COST_FACTOR:0 "步兵装备生产许可购买花费"
 MODIFIER_LICENSE_ARTILLERY_EQ_COST_FACTOR:0 "炮兵装备生产许可购买花费"
 MODIFIER_LICENSE_LIGHT_TANK_EQ_COST_FACTOR:0 "轻型坦克生产许可购买花费"
 MODIFIER_LICENSE_ANTI_TANK_EQ_COST_FACTOR:0 "反坦克装备生产许可购买花费"
 MODIFIER_NAVAL_CRITICAL_RECEIVE_CHANCE_FACTOR:0 "遭受致命一击的几率"
 MODIFIER_NAVAL_CRITICAL_RECEIVE_CHANCE_FACTOR_DESC:0 "减少在海战中遭受致命一击的几率"
 MODIFIER_NAVAL_CRITICAL_SCORE_CHANCE_FACTOR:0 "打出致命一击的几率"
 MODIFIER_NAVAL_CRITICAL_SCORE_CHANCE_FACTOR_DESC:0 "改变在海战中打出致命一击的几率"
 MODIFIER_NAVAL_CRITICAL_EFFECT_FACTOR:0 "持续致命一击的效果"
 MODIFIER_NAVAL_CRITICAL_EFFECT_FACTOR_DESC:0 "改变持续致命一击对我方船只的全局作用"
 MODIFIER_NAVAL_DAMAGE_FACTOR:0 "伤害"
 MODIFIER_NAVAL_DAMAGE_FACTOR_DESC:0 "改变我方船只对其他船只造成的伤害。"
 MODIFIER_NAVAL_DEFENSE_FACTOR:0 "防御"
 MODIFIER_NAVAL_DEFENSE_FACTOR_DESC:0 "改变我方船只受到的伤害。"
 MODIFIER_NAVAL_ENEMY_RETREAT_CHANCE:0 "敌人撤退的几率"
 MODIFIER_NAVAL_ENEMY_RETREAT_CHANCE_DESC:0 "当敌人选择逃离时，改变敌人在战斗时逃离的几率。"
 MODIFIER_NAVAL_TORPEDO_REVEAL_CHANCE_FACTOR:0 "鱼雷暴露几率"
 MODIFIER_NAVAL_TORPEDO_REVEAL_CHANCE_FACTOR_DESC:0 "改变我们的潜艇在向敌军开火时暴露自身位置的可能性。"
 MODIFIER_NAVAL_TORPEDO_SCREEN_PENETRATION_FACTOR:0 "鱼雷穿透屏卫舰"
 MODIFIER_NAVAL_TORPEDO_SCREEN_PENETRATION_FACTOR_DESC:0 "改变敌人的屏卫效率。"
 MODIFIER_NAVAL_TORPEDO_COOLDOWN_FACTOR:0 "鱼雷冷却"
 MODIFIER_NAVAL_TORPEDO_COOLDOWN_FACTOR_DESC:0 "改变我们发生鱼雷的速度。"
 MODIFIER_NAVAL_TORPEDO_HIT_CHANCE_FACTOR:0 "鱼雷命中几率"
 MODIFIER_NAVAL_TORPEDO_HIT_CHANCE_FACTOR_DESC:0 "改变我们用鱼雷命中目标的几率。"
 MODIFIER_ARMY_FUEL_CAPACITY_FACTOR:0 "陆军燃油容量"
 MODIFIER_ARMY_FUEL_CONSUMPTION_FACTOR:0 "陆军燃料消耗"
 MODIFIER_NAVY_FUEL_CONSUMPTION_FACTOR:0 "海军燃料消耗"
 MODIFIER_AIR_FUEL_CONSUMPTION_FACTOR:0 "空军燃料消耗"
 MODIFIER_MINES_PLANTING_BY_FLEETS_FACTOR:1 "海军布雷效率"
 MODIFIER_MINES_PLANTING_BY_FLEETS_FACTOR_DESC:0 "影响舰队执行海军布雷整体效率。"
 MODIFIER_MINES_SWEEPING_BY_FLEETS_FACTOR:0 "海军扫雷效率"
 MODIFIER_MINES_SWEEPING_BY_FLEETS_FACTOR_DESC:0 "影响舰队执行海军扫雷整体效率。"
 MODIFIER_MINES_PLANTING_BY_AIR_FACTOR:1 "空中布雷效率"
 MODIFIER_MINES_PLANTING_BY_AIR_FACTOR_DESC:0 "影响空军执行的海军布雷整体效率。"
 MODIFIER_MINES_SWEEPING_BY_AIR_FACTOR:1 "空中扫雷效率"
 MODIFIER_MINES_SWEEPING_BY_AIR_FACTOR_DESC:0 "影响空军执行的海军扫雷整体效率。"
 MODIFIER_NAVAL_MINES_EFFECT_REDUCTION:0 "规避水雷"
 MODIFIER_NAVAL_MINES_EFFECT_REDUCTION_DESC:0 "减少来自敌军布雷的惩罚。"
 MODIFIER_NAVAL_MINES_DAMAGE_FACTOR:0 "水雷伤害"
 MODIFIER_NAVAL_MINES_DAMAGE_FACTOR_DESC:0 "我方水雷造成额外伤害。"
 MODIFIER_NAVAL_ACCIDENTS_CHANCE:0 "事故几率"
 MODIFIER_NAVAL_ACCIDENTS_CHANCE_DESC:0 "船只可能会意外受损，甚至沉没。"
 pride_of_the_fleet_country:0 "拥有舰队荣耀"
 pride_of_the_fleet_sunk_temporary:0 "舰队荣耀最近被击沉"
 pride_of_the_fleet:0 "舰队荣耀"
 air_wing_experience:0 "空军联队经验"
 MODIFIER_AIR_WING_XP_LOSS_WHEN_KILLED_FACTOR:0 "空军联队受损时失去的经验"
 MODIFIER_UNIT_UPKEEP_ATTRITION_FACTOR:0 "部队维护费"
 MODIFIER_FUEL_GAIN_FACTOR:1 "石油转换燃油效率"
 MODIFIER_FUEL_GAIN_FACTOR_FROM_STATES:1 "炼油厂转换燃油效率"
 MODIFIER_FUEL_GAIN_FROM_STATES:1 "炼油厂转换燃油效率"
 MODIFIER_FUEL_GAIN_ADD:1 "石油转换燃油效率"
 MODIFIER_MAX_FUEL_FACTOR:0 "燃油容量"
 MODIFIER_MAX_FUEL_ADD:1 "燃油容量（K）"
 MODIFIER_MAX_FUEL_ADD_FROM_STATES:1 "燃油容量（K）"
 MODIFIER_BASE_FUEL_GAIN_FACTOR:0 "燃油获得"
 MODIFIER_BASE_FUEL_GAIN_ADD:0 "燃油获得"
 MODIFIER_FUEL_COST:0 "燃油消耗"
 MODIFIER_INDUSTRIAL_FACTORY_DONATIONS:0 "民用工厂捐赠"
 MODIFIER_MILITARY_FACTORY_DONATIONS:0 "军用工厂捐赠"
 MODIFIER_DOCKYARD_DONATIONS:0 "海军船坞捐赠"
 MODIFIER_NAVAL_VISIBILITY_FACTOR:0 "可见度"
 MODIFIER_NAVAL_CASUALTY_ON_HIT_FACTOR:0 "受到攻击造成的伤亡"
 MODIFIER_NAVAL_CASUALTY_ON_SINK_FACTOR:0 "舰船沉没造成的伤亡"
 MODIFIER_NAVAL_ATTRITION_FACTOR:0 "损耗"
 MODIFIER_EXILED_DIVISIONS_ATTACK_FACTOR:0 "流亡部队攻击力"
 MODIFIER_OWN_EXILED_DIVISIONS_ATTACK_FACTOR:0 "拥有的流亡部队攻击力"
 MODIFIER_EXILED_DIVISIONS_DEFENSE_FACTOR:0 "流亡部队防御力"
 MODIFIER_OWN_EXILED_DIVISIONS_DEFENSE_FACTOR:0 "拥有的流亡部队防御力"
 MODIFIER_LEGITIMACY_DAILY:0 "每日正统性增长"
 MODIFIER_TARGETED_LEGITIMACY_DAILY:0 "每日正统性增长"
 WARGOAL_COST_ASSISTING_ENEMY:0 "协助敌人"
 MODIFIER_NAVAL_MINE_HIT_CHANCE:0 "水雷触发率"
 MODIFIER_MASTER_IDEOLOGY_DRIFT:0 "主要意识形态变化"
 MODIFIER_SCREENING_EFFICIENCY:0 "屏卫效率"
 MODIFIER_POSITIONING:0 "阵位"
 MODIFIER_WEEKLY_MANPOWER:0 "每周人力"
 MODIFIER_EXILED_MAPOWER_GAIN_FACTOR:0 "每日流亡人力"
 MODIFIER_RESISTANCE_TICK_IN_STATES_CONTROLLED_BY_ENEMY:1 "拥有地区内的叛乱度增速"
 MODIFIER_NAVAL_ENEMY_FLEET_SIZE_RATIO_PENALTY_FACTOR:0 "敌人舰队规模惩罚"
 MODIFIER_NAVAL_ENEMY_FLEET_SIZE_RATIO_PENALTY_FACTOR_DESC:0 "在战斗中，当敌方拥有比我方更加多的舰船时，增加作战惩罚。"
 MODIFIER_NAVAL_HAS_POTF_IN_COMBAT_ATTACK:0 "陪同§Y舰队荣耀§!作战时的攻击力"
 MODIFIER_NAVAL_HAS_POTF_IN_COMBAT_ATTACK_DESC:0 "所有的舰船陪同舰队荣耀作战时获得的攻击加成。"
 MODIFIER_NAVAL_HAS_POTF_IN_COMBAT_DEFENSE:0 "陪同§Y舰队荣耀§!作战时的防御力"
 MODIFIER_NAVAL_HAS_POTF_IN_COMBAT_DEFENSE_DESC:0 "所有的舰船陪同舰队荣耀作战时获得的防御加成。"
 modifier_production_cost_max_ship_hull_cruiser:0 "巡洋舰最大成本"
 modifier_production_cost_max_ship_hull_heavy:0 "重型战舰最大成本"
 modifier_production_cost_max_ship_hull_carrier:0 "航空母舰最大成本"
 MODIFIER_INDUSTRIAL_REFIT_SPEED_FACTOR:0 "改装速度"
 MODIFIER_INDUSTRIAL_REFIT_SPEED_FACTOR_DESC:0 "对装备进行改装的速度。"
 MODIFIER_INDUSTRIAL_NAVAL_EQUIPMENT_REFIT_SPEED_FACTOR:0 "海军装备改装速度"
 MODIFIER_INDUSTRIAL_NAVAL_EQUIPMENT_REFIT_SPEED_FACTOR_DESC:0 "对海军装备进行改装的速度。"
 MODIFIER_INDUSTRIAL_REFIT_IC_COST_FACTOR:0 "改装成本"
 MODIFIER_INDUSTRIAL_REFIT_IC_COST_FACTOR_DESC:0 "改装装备的花费"
 MODIFIER_INDUSTRIAL_NAVAL_EQUIPMENT_REFIT_IC_COST_FACTOR:0 "海军装备改装成本"
 MODIFIER_INDUSTRIAL_NAVAL_EQUIPMENT_REFIT_IC_COST_FACTOR_DESC:0 "改装海军装备时的花费"
 MODIFIER_EQUIPMENT_UPGRADE_XP_COST:0 "装备经验花费"
 MODIFIER_EQUIPMENT_UPGRADE_XP_COST_DESC:0 "更换装备的经验花费"
 MODIFIER_NAVAL_EQUIPMENT_UPGRADE_XP_COST:0 "海军装备经验花费"
 MODIFIER_NAVAL_EQUIPMENT_UPGRADE_XP_COST_DESC:0 "更换海军装备经验花费"
 MODIFIER_LAND_EQUIPMENT_UPGRADE_XP_COST:0 "陆军装备经验花费"
 MODIFIER_LAND_EQUIPMENT_UPGRADE_XP_COST_DESC:0 "更换陆军装备经验花费"
 MODIFIER_AIR_EQUIPMENT_UPGRADE_XP_COST:0 "空军装备经验花费"
 MODIFIER_AIR_EQUIPMENT_UPGRADE_XP_COST_DESC:0 "更换空军装备经验花费"
 MODIFIER_REPAIR_SPEED_FACTOR:0 "船只修理速度"
 MODIFIER_STRIKE_FORCE_MOVING_ORG:0 "打击舰队组织度损失"
 MODIFIER_STRIKE_FORCE_MOVING_ORG_DESC:0 "打击舰队移动中组织度损失受此影响"
 modifier_experience_gain_battle_cruiser_training_factor:1 "战列巡洋舰训练经验增长"
 modifier_experience_gain_battle_cruiser_combat_factor:1 "战列巡洋舰战斗经验增长"
 modifier_experience_gain_battleship_training_factor:1 "战列舰训练经验增长"
 modifier_experience_gain_battleship_combat_factor:1 "战列舰战斗经验增长"
 modifier_experience_gain_carrier_training_factor:1 "航空母舰训练经验增长"
 modifier_experience_gain_carrier_combat_factor:1 "航空母舰战斗经验增长"
 modifier_experience_gain_destroyer_training_factor:1 "驱逐舰训练经验增长"
 modifier_experience_gain_destroyer_combat_factor:1 "驱逐舰战斗经验增长"
 modifier_experience_gain_heavy_cruiser_training_factor:1 "重巡洋舰训练经验增长"
 modifier_experience_gain_heavy_cruiser_combat_factor:1 "重巡洋舰战斗经验增长"
 modifier_experience_gain_heavy_ship_training_factor:1 "超重型战列舰训练经验增长"
 modifier_experience_gain_heavy_ship_combat_factor:1 "超重型战列舰战斗经验增长"
 modifier_experience_gain_light_cruiser_training_factor:1 "轻巡洋舰训练经验增长"
 modifier_experience_gain_light_cruiser_combat_factor:1 "轻巡洋舰战斗经验增长"
 modifier_experience_gain_submarine_training_factor:1 "潜艇训练经验增长"
 modifier_experience_gain_submarine_combat_factor:1 "潜艇战斗经验增长"
 MODIFIER_ARMOR:0 "装甲"
 MODIFIER_BREAKTHROUGH:0 "突破"
 MODIFIER_TECH_AIR_DAMAGE_FACTOR:0 "防空轰炸的伤害减少"
 MODIFIER_TECH_AIR_DAMAGE_FACTOR_DESC:0 "拥有技术优势可以提高我们静态防空的效率。"
 carrier_experience_bonus_max:1 "来自航母的经验"
 carrier_experience_malus_min:1 "来自航母的经验"
 MODIFIER_NAVY_LEADER_START_LEVEL:0 "新海军将领初始等级"
 MODIFIER_NAVY_LEADER_START_ATTACK_LEVEL:0 "新海军将领初始进攻能力"
 MODIFIER_NAVY_LEADER_START_DEFENSE_LEVEL:0 "新海军将领初始防御能力"
 MODIFIER_NAVY_LEADER_START_MANEUVERING_LEVEL:0 "新海军将领初始机动能力"
 MODIFIER_NAVY_LEADER_START_COORDINATION_LEVEL:0 "新海军将领初始协同能力"
 MODIFIER_MAX_SURRENDER_LIMIT_OFFSET:0 "最低投降界限"
 MODIFIER_RESISTANCE_TARGET:0 "抵抗目标"
 MODIFIER_RESISTANCE_TARGET_ON_OUR_OCCUPIED_STATES:1 "我们被敌人占领地区的抵抗目标"
 MODIFIER_RESISTANCE_DECAY:0 "抵抗下降速度"
 MODIFIER_RESISTANCE_GROWTH:0 "抵抗增长速度"
 MODIFIER_RESISTANCE_DECAY_ON_OUR_OCCUPIED_STATES:1 "我们被敌人占领地区的抵抗下降速度"
 MODIFIER_RESISTANCE_GROWTH_ON_OUR_OCCUPIED_STATES:1 "我们被敌人占领地区的抵抗增长速度"
 MODIFIER_COMPLIANCE_STARTING_VALUE:0 "初始顺从度"
 MODIFIER_COMPLIANCE_GROWTH:0 "顺从度增长速度"
 MODIFIER_COMPLIANCE_GROWTH_ON_OUR_OCCUPIED_STATES:1 "我们被敌人占领地区的顺从度增长速度"
 MODIFIER_ARMY_SPEED_FACTOR_FOR_CONTROLLER:0 "陆军师速度"
 MODIFIER_STRATEGIC_REDEPLOYMENT_DISABLED:0 "战略部署不可用"
 MODIFIER_STRATEGIC_REDEPLOYMENT_DISABLED_FOR_CONTROLLER:0 "战略部署不可用"
 MODIFIER_LOCAL_SUPPLIES_FOR_CONTROLLER:0 "当地补给能力"
 MODIFIER_ATTRITION_FOR_CONTROLLER:0 "陆军损耗"
 MODIFIER_RESISTANCE_GARRISON_PENETRATION_CHANCE:0 "驻军渗透机会"
 MODIFIER_RESISTANCE_DAMAGE_TO_GARRISONS:0 "对驻军伤害"
 MODIFIER_RESISTANCE_DAMAGE_TO_GARRISONS_ON_OUR_OCCUPIED_STATES:1 "对我们被敌人占领地区的驻军伤害"
 MODIFIER_ENEMY_INTEL_IMPACT:0 "敌方情报影响"
 MODIFIER_REQUIRED_GARRISON_FACTOR:0 "驻军需求"
 MODIFIER_RECRUITABLE_POPULATION:0 "额外适役人口"
 MODIFIER_RECRUITABLE_POPULATION_FACTOR:0 "适役人口"
 MODIFIER_RESISTANCE_ACTIVITY_FACTOR:0 "抵抗活动机会"
 state_resource_oil:0 "石油"
 state_resource_aluminium:0 "铝"
 state_resource_rubber:0 "橡胶"
 state_resource_tungsten:1 "钨"
 state_resource_steel:0 "钢"
 state_resource_chromium:1 "铬"
 temporary_state_resource_oil:0 "石油"
 temporary_state_resource_aluminium:0 "铝"
 temporary_state_resource_rubber:0 "橡胶"
 temporary_state_resource_tungsten:1 "钨"
 temporary_state_resource_steel:0 "钢"
 temporary_state_resource_chromium:1 "铬"
 FACTORED_BY:0 "修正值为$VALUE|+%$"
 DECRYPTION_TOTAL_BASE:0 "总基础值：$VALUE|+.0$"
 MODIFIER_LEGITIMACY_FACTOR:0 "正统性增长"
 MODIFIER_COMPLIANCE_GAIN_ADD:0 "每日顺从度增长"
 MODIFIER_ENEMY_SPY_NETWORK_GROWTH:0 "敌方间谍网增长"
 MODIFIER_ENEMY_SPY_NEGATIVE_STATUS_FACTOR:0 "敌方间谍消极状态[wip]"
 MODIFIER_NO_COMPLIANCE_GAIN:0 "无顺从度增长"
 resource_sabotage_decrease_tooltip:0 "资源破坏机会：§G-25%§!\n资源破坏时长：§G-25%§!"
 factory_sabotage_decrease_tooltip:0 "民用工厂破坏机会：§G-25%§!\n军用工厂破坏机会：§G-25%§!"
 resource_sabotage_decrease_tooltip_ADDED:0 "资源破坏几率：§G-25%§!（§G-25%§!）\n资源破坏时长：§G-25%§!（§G-25%§!）"
 factory_sabotage_decrease_tooltip_ADDED:0 "民用工厂破坏几率：§G-25%§!（§G-25%§!）\n军用工厂破坏几率：§G-25%§!（§G-25%§!）"
 resource_sabotage_decrease_tooltip_REMOVED:0 "资源破坏几率：§H+0%§!（§R+25%§!）\n资源破坏时长：§H+0%§!（§R+25%§!）"
 factory_sabotage_decrease_tooltip_REMOVED:0 "民用工厂破坏几率：§H+0%§!（§R+25%§!）\n军用工厂破坏几率：§H+0%§!（§R+25%§!）"
 resource_sabotage_decrease_tooltip_UNCHANGED:0 "资源破坏几率：§G-25%§!（§H+0%§!）\n资源破坏时长：§G-25%§!（§H+0%§!）"
 factory_sabotage_decrease_tooltip_UNCHANGED:0 "民用工厂破坏几率：§G-25%§!（§H+0%§!）\n军用工厂破坏几率：§G-25%§!（§H+0%§!）"
 modifier_repair_speed_infrastructure_factor:0 "民用工厂修复速度"
 modifier_repair_speed_industrial_complex_factor:0 "民用工厂修复速度"
 modifier_repair_speed_arms_factory_factor:0 "军用工厂修复速度"
 MODIFIER_CIVILIAN_INTEL_FACTOR:1 "民政情报"
 MODIFIER_ARMY_INTEL_FACTOR:1 "陆军情报"
 MODIFIER_NAVY_INTEL_FACTOR:1 "海军情报"
 MODIFIER_AIRFORCE_INTEL_FACTOR:1 "空军情报"
 MODIFIER_INTELLIGENCE_AGENCY_DEFENSE:0 "反间谍"
 MODIFIER_ROOT_OUT_RESISTANCE_EFFECTIVENESS_FACTOR:1 "根除抵抗组织任务成果"
 MODIFIER_DEFENSE_IMPACT_ON_BLUEPRINT_STEALING:1 "对敌方关于§H窃取蓝图§!行动§H反间谍§!的影响"
 MODIFIER_INTEL_FROM_OPERATIVES_FACTOR:1 "从特工与渗透线人获得情报"
 MODIFIER_TARGET_SABOTAGE_FACTOR:1 "目标破坏效率"
 MODIFIER_BOOST_RESISTANCE_FACTOR:0 "加强抵抗组织效率"
 MODIFIER_OPERATIVE_DEATH_ON_CAPTURE_CHANCE:0 "我方特工在被捕时死亡几率"
 MODIFIER_ENEMY_OPERATIVE_RECRUITMENT_CHANCE:2 "敌国国籍特工招募几率"
 MODIFIER_OCCUPIED_OPERATIVE_RECRUITMENT_CHANCE:2 "敌占区友方国籍特工招募几率"
 MODIFIER_NEW_OPERATIVE_SLOT_BONUS:1 "特工招募选项"
 MODIFIER_OPERATIVE_SLOT:0 "特工位"
 MODIFIER_TRAINING_FACILITIES_ENABLED:0 "解锁建设训练设施的决议"
 MODIFIER_COMMANDO_TRAIT_CHANCE_FACTOR:1 "招募具有§H特战专家§!特质特工的几率"
 MODIFIER_CONTROL_TRADE_MISSION_FACTOR:0 "控制贸易任务成果"
 MODIFIER_DIPLOMATIC_PRESSURE_MISSION_FACTOR:0 "外交施压任务成果"
 MODIFIER_PROPAGANDA_MISSION_FACTOR:0 "政治宣传任务成果"
 MODIFIER_BOOST_IDEOLOGY_MISSION_FACTOR:0 "加强意识形态任务成果"
 MODIFIER_DECRYPTION_POWER:1 "£crypto£破译能力"
 MODIFIER_DECRYPTION_POWER_FACTOR:0 "£crypto£破译能力修正"
 MODIFIER_CRYPTO_STRENGTH:1 "£crypto_defense£加密等级"
 MODIFIER_CRYPTO_DEPARTMENT_ENABLED:0 "解锁密码部门"
 MODIFIER_INTEL_NETWORK_GAIN:0 "情报网强度增长"
 MODIFIER_INTEL_NETWORK_GAIN_FACTOR:1 "情报网强度增长率"
 MODIFIER_ENEMY_INTEL_NETWORK_GAIN_FACTOR_OVER_OCCUPIED_TAG:0 "敌方情报网强度增长"
 MODIFIER_OWN_OPERATIVE_DETECTION_CHANCE:0 "我方特工被发现几率补正"
 MODIFIER_ENEMY_OPERATIVE_DETECTION_CHANCE:0 "敌方特工被发现几率补正"
 MODIFIER_ENEMY_OPERATIVE_DETECTION_CHANCE_OVER_OCCUPIED_TAG:0 "敌方特工被发现几率补正"
 MODIFIER_OWN_OPERATIVE_DETECTION_CHANCE_FACTOR:0 "我方特工被发现几率系数"
 MODIFIER_ENEMY_OPERATIVE_DETECTION_CHANCE_FACTOR:0 "敌方特工被发现几率系数"
 MODIFIER_ENEMY_OPERATIVE_DETECTION_CHANCE_FACTOR_OVER_OCCUPIED_TAG:0 "敌方特工被发现几率系数"
 MODIFIER_OWN_OPERATIVE_CAPTURE_CHANCE_FACTOR:0 "我方特工被捕几率"
 MODIFIER_ENEMY_OPERATIVE_CAPTURE_CHANCE_FACTOR:0 "敌方特工被捕几率"
 MODIFIER_OWN_OPERATIVE_FORCED_INTO_HIDING_TIME_FACTOR:0 "被迫躲藏时间"
 MODIFIER_ENEMY_OPERATIVE_FORCED_INTO_HIDING_TIME_FACTOR:0 "敌方被迫躲藏时间"
 MODIFIER_OWN_OPERATIVE_HARMED_TIME_FACTOR:0 "破坏时间"
 MODIFIER_ENEMY_OPERATIVE_HARMED_TIME_FACTOR:0 "敌方破坏时间"
 MODIFIER_OWN_OPERATIVE_INTEL_EXTRACTION_RATE:0 "情报获取率"
 MODIFIER_ENEMY_OPERATIVE_INTEL_EXTRACTION_RATE:0 "敌方特工情报获取率"
 MODIFIER_STATE_RESOURCES_FACTOR:0 "当地可用资源"
 MODIFIER_STATE_PRODUCTION_SPEED_BUILDINGS_FACTOR:0 "当地建造速度"
 intel_network_state_level_bonus:0 "£operative_mission_icons_small|1£情报网"
 intel_network_state_level_penalty:0 "£operative_mission_icons_small|1£敌方情报网"
 created_intelligence_agency:0 "情报机构"
 root_out_resistance_mission_modifier:0 "根除抵抗组织任务"
 operative_nationality_mission:0 "来自当地国籍"
 operative_nationality_operation:0 "来自当地国籍"
 MODIFIER_CIVILIAN_INTEL_TO_OTHERS:1 "泄露给他国的民政情报"
 MODIFIER_ARMY_INTEL_TO_OTHERS:1 "泄露给他国的陆军情报"
 MODIFIER_NAVY_INTEL_TO_OTHERS:1 "泄露给他国的海军情报"
 MODIFIER_AIRFORCE_INTEL_TO_OTHERS:1 "泄露给他国的空军情报"
 MODIFIER_CIVILIAN_INTEL_TO_OTHERS_FACTOR:1 "泄露给他国的民政情报"
 MODIFIER_ARMY_INTEL_TO_OTHERS_FACTOR:1 "泄露给他国的陆军情报"
 MODIFIER_NAVY_INTEL_TO_OTHERS_FACTOR:1 "泄露给他国的海军情报"
 MODIFIER_AIRFORCE_INTEL_TO_OTHERS_FACTOR:1 "泄露给他国的空军情报"
 passive_decryption_modifier:0 "已破译敌方密码"
 active_decryption_modifier:0 "利用已破译的敌方密码获取全部情报"
 full_decryption_modifier:0 "利用已破译的敌方密码获取全部情报"
 MODIFIER_BREAKTHROUGH_BONUS_AGAINST_A_COUNTRY:0 "我国对其突破修正"
 MODIFIER_IDEOLOGY_DRIFT_FROM_BOOST_IDEOLOGY_OPERATIVE_MISSION:0 "来自颠覆活动"
 MODIFIER_FROM_OPERATIVE:0 "来自特工"
 MODIFIER_OPERATING_IN_FOREIGN_COUNTRY:0 "在其他国家行动"
 MODIFIER_SCALED_BY:0 "缩放为：$VALUE$"
 MODIFIER_OPERATIVE_STACKING_FACTOR:1 "其他特工，例如同阵营内执行相同任务的特工：$VALUE$"
 MODIFIER_TARGET_INTELLIGENCE_DEFENSE:0 "目标国的反间谍：$VALUE$"
 MODIFIER_NETWORK_STRENGTH_FACTOR:0 "当地情报网力量：$VALUE$"
 MODIFIER_NATIONAL_COVERAGE_FACTOR:0 "全国覆盖范围：$VALUE$"
 MODIFIER_DISABLE_IDEA_TAKING:0 "无法分配内阁成员或修改法律"
 operation_steal_tech_outcome:0 "窃取蓝图效率"
 operation_steal_tech_risk:0 "窃取蓝图风险"
 operation_steal_tech_cost:0 "窃取蓝图花费"
 operation_infiltrate_outcome:0 "渗透效率"
 operation_infiltrate_risk:0 "渗透风险"
 operation_infiltrate_cost:0 "渗透花费"
 target_sabotage_risk:0 "破坏活动风险"
 target_sabotage_cost:0 "破坏活动花费"
 operation_boost_resistance_outcome:0 "加强抵抗组织效率"
 operation_boost_resistance_risk:0 "加强抵抗组织风险"
 operation_boost_resistance_cost:0 "加强抵抗组织花费"
 operation_fake_intel_outcome:0 "伪报效率"
 operation_fake_intel_risk:0 "伪报风险"
 operation_fake_intel_cost:0 "伪报花费"
 operation_capture_cipher_outcome:0 "夺取密码效率"
 operation_capture_cipher_risk:0 "夺取密码风险"
 operation_capture_cipher_cost:0 "夺取密码花费"
 operation_coordinated_strike_outcome:0 "协同打击效率"
 operation_coordinated_strike_risk:0 "协同打击风险"
 operation_coordinated_strike_cost:0 "协同打击花费"
 operation_collaboration_government_outcome:0 "筹建合作政府效率"
 operation_collaboration_government_risk:0 "筹建合作政府风险"
 operation_collaboration_government_cost:0 "筹建合作政府花费"
 operation_coup_government_outcome:0 "策划政变效率"
 operation_coup_government_risk:0 "策划政变风险"
 operation_coup_government_cost:0 "策划政变花费"
 operation_rescue_operative_outcome:0 "营救特工效率"
 operation_rescue_operative_risk:0 "营救特工风险"
 operation_rescue_operative_cost:0 "营救特工花费"
 operation_make_resistance_contacts_outcome:0 "接触抵抗组织效率"
 operation_make_resistance_contacts_risk:0 "接触抵抗组织风险"
 operation_make_resistance_contacts_cost:0 "接触抵抗组织花费"
 operation_risk:0 "行动风险"
 operation_cost:0 "行动花费"
 operation_outcome:0 "行动效率"
 MODIFIER_AGENCY_UPGRADE_TIME:0 "情报机构升级时间"
 MODIFIER_CIVILIAN_INTEL_DECRYPTION_BONUS:0 "破译的民政密码加成：$VALUE$"
 MODIFIER_ARMY_INTEL_DECRYPTION_BONUS:0 "破译的陆军密码加成：$VALUE$"
 MODIFIER_NAVY_INTEL_DECRYPTION_BONUS:0 "破译的海军密码加成：$VALUE$"
 MODIFIER_AIRFORCE_INTEL_DECRYPTION_BONUS:0 "破译的空军密码加成：$VALUE$"
 country_is_at_war:0 "国家处于战争状态"
 country_is_at_peace:0 "国家处于和平状态"
 MODIFIER_REQUEST_LEASE_TENSION_LIMIT:1 "租借请求的紧张度限制"
 MODIFIER_MAX_PLANNING_FACTOR:0 "计划加成上限修正"
 country_resource_oil:0 "石油"
 country_resource_aluminium:0 "铝"
 country_resource_rubber:0 "橡胶"
 country_resource_tungsten:1 "钨"
 country_resource_steel:0 "钢铁"
 country_resource_chromium:1 "铬"
 state_resource_cost_oil:0 "石油消耗"
 state_resource_cost_aluminium:0 "铝消耗"
 state_resource_cost_rubber:0 "橡胶消耗"
 state_resource_cost_tungsten:1 "钨消耗"
 state_resource_cost_steel:0 "钢铁消耗"
 state_resource_cost_chromium:1 "铬消耗"
 country_resource_cost_oil:0 "石油消耗"
 country_resource_cost_aluminium:0 "铝消耗"
 country_resource_cost_rubber:0 "橡胶消耗"
 country_resource_cost_tungsten:1 "钨消耗"
 country_resource_cost_steel:0 "钢铁消耗"
 country_resource_cost_chromium:1 "铬消耗"
 MODIFIER_FEMALE_OPERATIVE_CHANCE:0 "增加女性特工的机会：$VALUE$"
 MODIFIER_FEMALE_ARMY_LEADER_CHANCE:0 "增加女性陆军指挥官的机会：$VALUE$"
 MODIFIER_FEMALE_ADMIRAL_CHANCE:0 "增加女性海军上将的机会：$VALUE$"
 MODIFIER_FEMALE_COUNTRY_LEADER_CHANCE:0 "增加女性国家领导人的机会：$VALUE$"
 MODIFIER_ORG_LOSS_AT_LOW_ORG_FACTOR:1 "低于25%时的组织度损失"
 MODIFIER_CARRIER_NIGHT_TRAFFIC:0 "舰载机夜间起降能力"
 MODIFIER_SPOTTING_CHANCE_MODIFIER:0 "索敌速度修正："
 MODIFIER_FLOATING_HARBOR_SUPPLY:0 "浮动港口补给"
 MODIFIER_FLOATING_HARBOR_RANGE:0 "浮动港口范围"
 MODIFIER_FLOATING_HARBOR_DURATION:0 "浮动港口持续时间"
 cas_bomber_research:0 "近距支援机研究速度"
 tactical_bomber_research:0 "战术轰炸机研究速度"
 naval_mines_research:0 "水雷研究速度"
 radar_tech_research:0 "雷达研究速度"
 ship_modules_tech_research:0 "舰艇模块研究速度"
 bb_tech_research:0 "战列舰研究速度"
 shbb_tech_research:0 "超重型战列舰研究速度"
 ca_tech_research:0 "重巡洋舰研究速度"
 cl_tech_research:0 "轻巡洋舰研究速度"
 bc_tech_research:0 "战列巡洋舰研究速度"
 tp_tech_research:0 "海军运输船研究速度"
 ss_tech_research:0 "潜艇研究速度"
 dd_tech_research:0 "驱逐舰研究速度"
 cv_tech_research:0 "航空母舰研究速度"
 train_tech_research:0 "火车和铁路研究速度"
 MODIFIER_ARMY_ATTACK_SPEED_FACTOR:0 "师攻击时的速度"
 MODIFIER_ARMY_ATTACK_SPEED_FACTOR_DESC:0 "决定我们的陆军师进入敌方领土时的速度"
 modifier_production_speed_rail_way_factor:0 "§Y铁路§!建造速度"
 modifier_production_speed_rail_way_factor_desc:0 "改变铁路的建造速度"
 modifier_production_speed_supply_node_factor:0 "§Y补给中心§!建造速度"
 modifier_production_speed_supply_node_factor_desc:0 "改变补给中心的建造速度"
 MODIFIER_NAVAL_NIGHT_ATTACK:0 "夜间攻击"
 MODIFIER_NAVAL_NIGHT_ATTACK_DESC:0 "改变所有舰艇在夜间战斗时的攻击力"
 MODIFIER_NIGHT_SPOTTING_CHANCE:0 "夜间索敌"
 MODIFIER_NIGHT_SPOTTING_CHANCE_MODIFIER:0 "夜间索敌修正："
 MODIFIER_NIGHT_SPOTTING_CHANCE_DESC:0 "改变夜间发现敌军船只的几率"
 MODIFIER_NAVAL_RETREAT_CHANCE_AFTER_INITIAL_COMBAT:0 "初次接战后的撤退几率："
 MODIFIER_NAVAL_RETREAT_CHANCE_AFTER_INITIAL_COMBAT_DESC:1 "如果战斗已经至少进行$HOURS$§Y小时§!，当敌人选择逃离时，改变敌人逃离的几率。"
 MODIFIER_NAVAL_RETREAT_SPEED_AFTER_INITIAL_COMBAT:0 "初次接战后的撤退速度："
 MODIFIER_NAVAL_ENEMY_POSITIONING_IN_INITIAL_ATTACK:0 "初次接战时的敌军防御阵位："
 MODIFIER_COMMAND_ABILITIES_COST_FACTOR:0 "指挥官能力花费"
 MODIFIER_SCREENING_WITHOUT_SCREENS:0 "只使用主力舰时的屏卫加成"
 MODIFIER_ARMY_STRENGTH:0 "HP"
 MODIFIER_INTEL_FROM_COMBAT_FACTOR:0 "战斗中获取的情报"
 modifier_state_production_speed_bunker_factor:1 "§Y$bunker$§!建造速度"
 modifier_state_production_speed_bunker_factor_desc:1 "改变这一地区$bunker$的建造速度。"
 modifier_state_production_speed_coastal_bunker_factor:1 "§Y$coastal_bunker$§!建造速度"
 modifier_state_production_speed_coastal_bunker_factor_desc:1 "改变这一地区$coastal_bunker$的建造速度。"
 modifier_state_production_speed_industrial_complex_factor:0 "§Y$industrial_complex$§!建造速度"
 modifier_state_production_speed_industrial_complex_factor_desc:0 "改变这一地区§Y$industrial_complex$§!的建造速度。"
 modifier_state_production_speed_supply_node_factor:0 "§Y$supply_node$§!建造速度"
 modifier_state_production_speed_supply_node_factor_desc:0 "改变这一地区§Y$supply_node$§!的建造速度。"
 modifier_state_production_speed_rail_way_factor:0 "§Y$rail_way$§!建造速度"
 modifier_state_production_speed_rail_way_factor_desc:0 "改变这一地区§Y$rail_way$§!的建造速度。"
 modifier_state_production_infrastructure_factor:0 "§Y$infrastructure$§!建造速度"
 modifier_state_production_infrastructure_factor_desc:0 "改变这一地区§Y$infrastructure$§!的建造速度。"
 modifier_state_production_arms_factory_factor:0 "§Y$arms_factory$§!建造速度"
 modifier_state_production_arms_factory_factor_desc:0 "改变这一地区§Y$arms_factory$§!的建造速度。"
 modifier_state_production_air_base_factor:0 "§Y$air_base$§!建造速度"
 modifier_state_production_air_base_factor_desc:0 "改变这一地区§Y$air_base$§!的建造速度。"
 modifier_state_production_naval_base_factor:0 "§Y$naval_base$§!建造速度"
 modifier_state_production_naval_base_factor_desc:0 "改变这一地区§Y$naval_base$§!的建造速度。"
 modifier_state_production_dockyard_factor:0 "§Y$dockyard$§!建造速度"
 modifier_state_production_dockyard_factor_desc:0 "改变这一地区§Y$dockyard$§!的建造速度。"
 modifier_state_production_anti_air_building_factor:0 "§Y$anti_air_building$§!建造速度"
 modifier_state_production_anti_air_building_factor_desc:0 "改变这一地区§Y$anti_air_building$§!的建造速度。"
 modifier_state_production_synthetic_refinery_factor:0 "§Y$synthetic_refinery$§!建造速度"
 modifier_state_production_synthetic_refinery_factor_desc:0 "改变这一地区§Y$synthetic_refinery$§!的建造速度。"
 modifier_state_production_fuel_silo_factor:0 "§Y$fuel_silo$§!建造速度"
 modifier_state_production_fuel_silo_factor_desc:0 "改变这一地区§Y$fuel_silo$§!的建造速度。"
 modifier_state_production_radar_station_factor:0 "§Y$radar_station$§!建造速度"
 modifier_state_production_radar_station_factor_desc:0 "改变这一地区§Y$radar_station$§!的建造速度。"
 modifier_state_production_rocket_site_factor:0 "§Y$rocket_site$§!建造速度"
 modifier_state_production_rocket_site_factor_desc:0 "改变这一地区§Y$rocket_site$§!的建造速度。"
 modifier_state_production_nuclear_reactor_factor:0 "§Y$nuclear_reactor$§!建造速度"
 modifier_state_production_nuclear_reactor_factor_desc:0 "改变这一地区§Y$nuclear_reactor$§!的建造速度。"
 operation_targeted_sabotage_industry_outcome:0 "破坏工业效率"
 operation_targeted_sabotage_resources_outcome:0 "破坏资源效率"
 operation_targeted_sabotage_infrastructure_outcome:0 "破坏基础设施效率"
 MODIFIER_SUPPLY_FACTOR:1 "补给效率"
 MODIFIER_SUPPLY_NODE_RANGE:0 "补给范围"
 MODIFIER_TRUCK_ATTRITION:0 "补给车队损耗"
 MODIFIER_TRUCK_ATTRITION_FACTOR:0 "补给车队损耗"
 MODIFIERS_ARMY_ATTACK_AGAINST_MINOR_FACTOR:0 "对次要国家的攻击力"
 MODIFIERS_ARMY_DEFENCE_AGAINST_MINOR_FACTOR:0 "对次要国家的防御力"
 MODIFIERS_ARMY_BREAKTHROUGH_AGAINST_MINOR_FACTOR:0 "对次要国家的突破"
 MODIFIERS_ARMY_ATTACK_AGAINST_MAJOR_FACTOR:0 "对主要国家的攻击力"
 MODIFIERS_ARMY_DEFENCE_AGAINST_MAJOR_FACTOR:0 "对主要国家的防御力"
 MODIFIERS_ARMY_BREAKTHROUGH_AGAINST_MAJOR_FACTOR:0 "对主要国家的突破"
 MODIFIER_AIR_DOCTRINE_COST_FACTOR:0 "空军学说花费"
 MODIFIER_LAND_DOCTRINE_COST_FACTOR:0 "陆军学说花费"
 MODIFIER_NAVAL_DOCTRINE_COST_FACTOR:0 "海军学说花费"
 fighter_design_cost_factor:0 "战斗机设计花费"
 scout_plane_design_cost_factor:0 "侦察机设计花费"
 cv_fighter_design_cost_factor:0 "舰载战斗机设计花费"
 heavy_fighter_equipment_design_cost_factor:0 "重型战斗机设计花费"
 jet_fighter_design_cost_factor:0 "喷气式战斗机设计花费"
 ship_hull_light_design_cost_factor:0 "轻型舰艇设计花费"
 ship_hull_heavy_design_cost_factor:0 "重型战舰设计花费"
 ship_hull_carrier_design_cost_factor:0 "航空母舰设计花费"
 ship_hull_cruiser_design_cost_factor:0 "巡洋舰设计花费"
 ship_hull_submarine_design_cost_factor:0 "潜艇设计花费"
 CAS_equipment_design_cost_factor:0 "近距支援机设计花费"
 cv_CAS_equipment_design_cost_factor:0 "舰载近距支援机设计花费"
 nav_bomber_equipment_design_cost_factor:0 "海军轰炸机设计花费"
 cv_nav_bomber_equipment_design_cost_factor:0 "舰载海军轰炸机设计花费"
 tac_bomber_equipment_design_cost_factor:0 "战术轰炸机设计花费"
 jet_tac_bomber_equipment_design_cost_factor:0 "喷气式战术轰炸机设计花费"
 strat_bomber_equipment_design_cost_factor:0 "战略轰炸机设计花费"
 jet_strat_bomber_equipment_design_cost_factor:0 "喷气式战略轰炸机设计花费"
 modifier_unit_transport_plane_design_cost_factor:0 "运输机设计花费"
 modifier_unit_rocket_interceptor_design_cost_factor:0 "火箭动力截击机设计花费"
 modifier_unit_guided_missile_design_cost_factor:0 "火箭单位编成花费"
 modifier_unit_suicide_craft_design_cost_factor:0 "横须贺 MXY7 樱花设计花费"
 modifier_unit_amphibious_armor_design_cost_factor:0 "两栖坦克单位编成花费"
 modifier_unit_amphibious_mechanized_design_cost_factor:0 "两栖机械化步兵单位编成花费"
 modifier_unit_anti_air_design_cost_factor:0 "防空支援连单位编成花费"
 modifier_unit_anti_air_brigade_design_cost_factor:0 "防空炮单位编成花费"
 modifier_unit_mot_anti_air_brigade_design_cost_factor:0 "自行防空炮单位编成花费"
 modifier_unit_anti_tank_design_cost_factor:0 "反坦克支援连单位编成花费"
 modifier_unit_anti_tank_brigade_design_cost_factor:0 "反坦克炮单位编成花费"
 modifier_unit_mot_anti_tank_brigade_design_cost_factor:0 "自行反坦克炮单位编成花费"
 modifier_unit_armored_car_design_cost_factor:0 "装甲车单位编成花费"
 modifier_unit_artillery_design_cost_factor:0 "炮兵支援连单位编成花费"
 modifier_unit_rocket_artillery_design_cost_factor:0 "火箭炮支援连单位编成花费"
 modifier_unit_artillery_brigade_design_cost_factor:0 "炮兵单位编成花费"
 modifier_unit_mot_artillery_brigade_design_cost_factor:0 "摩托化炮兵单位编成花费"
 modifier_unit_rocket_artillery_brigade_design_cost_factor:0 "火箭炮兵单位编成花费"
 modifier_unit_mot_rocket_artillery_brigade_design_cost_factor:0 "牵引式火箭炮单位编成花费"
 modifier_unit_motorized_rocket_brigade_design_cost_factor:0 "自行火箭炮单位编成花费"
 modifier_unit_battle_cruiser_design_cost_factor:0 "战列巡洋舰单位编成花费"
 modifier_unit_battleship_design_cost_factor:0 "战列舰单位编成花费"
 modifier_unit_carrier_design_cost_factor:0 "航空母舰单位编成花费"
 modifier_unit_cavalry_design_cost_factor:0 "骑兵单位编成花费"
 modifier_unit_camelry_design_cost_factor:0 "骆驼骑兵单位编成花费"
 modifier_unit_destroyer_design_cost_factor:0 "驱逐舰单位编成花费"
 modifier_unit_engineer_design_cost_factor:0 "工兵连单位编成花费"
 modifier_unit_field_hospital_design_cost_factor:0 "野战医院单位编成花费"
 modifier_unit_heavy_armor_design_cost_factor:0 "重型坦克单位编成花费"
 modifier_unit_modular_heavy_armor_design_cost_factor:0 "重型坦克单位模块化设计花费"
 modifier_unit_heavy_cruiser_design_cost_factor:0 "重巡洋舰单位编成花费"
 modifier_unit_infantry_design_cost_factor:0 "步兵单位编成花费"
 modifier_unit_bicycle_battalion_design_cost_factor:0 "自行车营单位编成花费"
 modifier_unit_marine_design_cost_factor:0 "海军陆战队单位编成花费"
 modifier_unit_mountaineers_design_cost_factor:0 "山地步兵单位编成花费"
 modifier_unit_paratrooper_design_cost_factor:0 "伞兵单位编成花费"
 modifier_unit_motorized_design_cost_factor:0 "摩托化步兵单位编成花费"
 modifier_unit_mechanized_design_cost_factor:0 "机械化步兵单位编成花费"
 modifier_unit_fake_intel_unit_design_cost_factor:0 "疑兵营单位编成花费"
 modifier_unit_light_armor_design_cost_factor:0 "轻型坦克单位编成花费"
 modifier_unit_modular_light_armor_design_cost_factor:0 "轻型坦克单位模块化设计花费"
 modifier_unit_light_cruiser_design_cost_factor:0 "轻巡洋舰单位编成花费"
 modifier_unit_logistics_company_design_cost_factor:0 "后勤连单位编成花费"
 modifier_unit_maintenance_company_design_cost_factor:0 "维修连单位编成花费"
 modifier_unit_medium_armor_design_cost_factor:0 "中型坦克单位编成花费"
 modifier_unit_modular_medium_armor_design_cost_factor:0 "中型坦克单位模块化设计花费"
 modifier_unit_military_police_design_cost_factor:0 "宪兵单位编成花费"
 modifier_unit_modern_armor_design_cost_factor:0 "现代坦克单位编成花费"
 modifier_unit_railway_gun_design_cost_factor:0 "列车炮单位编成花费"
 modifier_unit_recon_design_cost_factor:0 "骑兵侦察分队单位编成花费"
 modifier_unit_mot_recon_design_cost_factor:0 "摩托化侦察连单位编成花费"
 modifier_unit_armored_car_recon_design_cost_factor:0 "轻型装甲侦察连单位编成花费"
 modifier_unit_light_tank_recon_design_cost_factor:0 "装甲侦察连单位编成花费"
 modifier_unit_signal_company_design_cost_factor:0 "通信连单位编成花费"
 modifier_unit_light_sp_anti_air_brigade_design_cost_factor:0 "轻型自行防空炮单位编成花费"
 modifier_unit_medium_sp_anti_air_brigade_design_cost_factor:0 "中型自行防空炮单位编成花费"
 modifier_unit_heavy_sp_anti_air_brigade_design_cost_factor:0 "重型自行防空炮单位编成花费"
 modifier_unit_super_heavy_sp_anti_air_brigade_design_cost_factor:0 "超重型自行防空炮单位编成花费"
 modifier_unit_modern_sp_anti_air_brigade_design_cost_factor:0 "现代自行防空炮单位编成花费"
 modifier_unit_modular_light_sp_anti_air_brigade_design_cost_factor:0 "轻型自行防空炮单位模块化设计花费"
 modifier_unit_modular_medium_sp_anti_air_brigade_design_cost_factor:0 "中型自行防空炮单位模块化设计花费"
 modifier_unit_modular_heavy_sp_anti_air_brigade_design_cost_factor:0 "重型自行防空炮单位模块化设计花费"
 modifier_unit_light_sp_artillery_brigade_design_cost_factor:0 "轻型自行火炮单位编成花费"
 modifier_unit_medium_sp_artillery_brigade_design_cost_factor:0 "中型自行火炮单位编成花费"
 modifier_unit_heavy_sp_artillery_brigade_design_cost_factor:0 "重型自行火炮单位编成花费"
 modifier_unit_super_heavy_sp_artillery_brigade_design_cost_factor:0 "超重型自行火炮单位编成花费"
 modifier_unit_modern_sp_artillery_brigade_design_cost_factor:0 "现代自行火炮单位编成花费"
 modifier_unit_modular_light_sp_artillery_brigade_design_cost_factor:0 "轻型自行火炮单位模块化设计花费"
 modifier_unit_modular_medium_sp_artillery_brigade_design_cost_factor:0 "中型自行火炮单位模块化设计花费"
 modifier_unit_modular_heavy_sp_artillery_brigade_design_cost_factor:0 "重型自行火炮单位模块化设计花费"
 modifier_unit_super_heavy_armor_design_cost_factor:0 "超重型坦克单位编成花费"
 modifier_unit_light_tank_destroyer_brigade_design_cost_factor:0 "轻型自行反坦克炮单位编成花费"
 modifier_unit_medium_tank_destroyer_brigade_design_cost_factor:0 "中型自行反坦克炮单位编成花费"
 modifier_unit_heavy_tank_destroyer_brigade_design_cost_factor:0 "重型自行反坦克炮单位编成花费"
 modifier_unit_super_heavy_tank_destroyer_brigade_design_cost_factor:0 "超重型自行反坦克炮单位编成花费"
 modifier_unit_modern_tank_destroyer_brigade_design_cost_factor:0 "现代自行反坦克炮单位编成花费"
 modifier_unit_modular_light_tank_destroyer_brigade_design_cost_factor:0 "轻型自行反坦克炮单位模块化设计花费"
 modifier_unit_modular_medium_tank_destroyer_brigade_design_cost_factor:0 "中型自行反坦克炮单位模块化设计花费"
 modifier_unit_modular_heavy_tank_destroyer_brigade_design_cost_factor:0 "重型自行反坦克炮单位模块化设计花费"
 modifier_module_ship_light_battery_1_design_cost_factor:0 "舰载85mm速射炮设计花费"
 modifier_module_ship_light_battery_2_design_cost_factor:0 "舰载105mm速射炮设计花费"
 modifier_module_ship_light_battery_3_design_cost_factor:0 "舰载127mm速射炮设计花费"
 modifier_module_ship_light_battery_4_design_cost_factor:0 "舰载130mm速射炮设计花费"
 modifier_module_dp_light_battery_design_cost_factor:0 "舰载127mm高平两用炮设计花费"
 modifier_module_ship_heavy_battery_1_design_cost_factor:0 "舰载28cm火炮设计花费"
 modifier_module_ship_heavy_battery_2_design_cost_factor:0 "舰载30.5cm火炮设计花费"
 modifier_module_ship_heavy_battery_3_design_cost_factor:0 "舰载38cm火炮设计花费"
 modifier_module_ship_heavy_battery_4_design_cost_factor:0 "舰载40.6cm火炮设计花费"
 modifier_module_ship_super_heavy_battery_1_design_cost_factor:0 "舰载46cm火炮设计花费"
 modifier_module_ship_medium_battery_1_design_cost_factor:0 "舰载17cm火炮设计花费"
 modifier_module_ship_medium_battery_2_design_cost_factor:0 "舰载19cm火炮设计花费"
 modifier_module_ship_medium_battery_3_design_cost_factor:0 "舰载20.3cm火炮设计花费"
 modifier_module_ship_medium_battery_4_design_cost_factor:0 "舰载20.3cm自动装填火炮设计花费"
 modifier_module_ship_light_medium_battery_1_design_cost_factor:0 "舰载14.5cm火炮设计花费"
 modifier_module_ship_light_medium_battery_2_design_cost_factor:0 "舰载15cm火炮设计花费"
 modifier_module_ship_light_medium_battery_3_design_cost_factor:0 "舰载15.5cm火炮设计花费"
 modifier_module_ship_light_medium_battery_4_design_cost_factor:0 "舰载15.5cm自动装填火炮设计花费"
 modifier_module_ship_secondaries_1_design_cost_factor:0 "舰载75mm速射炮设计花费"
 modifier_module_ship_secondaries_2_design_cost_factor:0 "舰载120mm速射炮设计花费"
 modifier_module_dp_ship_secondaries_design_cost_factor:0 "舰载127mm高平两用副炮设计花费"
 modifier_module_ship_anti_air_1_design_cost_factor:0 "舰载.50重机枪设计花费"
 modifier_module_ship_anti_air_2_design_cost_factor:0 "舰载20mm防空炮设计花费"
 modifier_module_ship_anti_air_3_design_cost_factor:0 "舰载37mm防空炮设计花费"
 modifier_module_ship_anti_air_4_design_cost_factor:0 "舰载40mm四联装防空炮设计花费"
 modifier_module_ship_fire_control_system_0_design_cost_factor:0 "舰艇中央测距设计花费"
 modifier_module_ship_fire_control_system_1_design_cost_factor:0 "舰艇火控指挥射击设计花费"
 modifier_module_ship_fire_control_system_2_design_cost_factor:0 "舰艇机械弹道计算机设计花费"
 modifier_module_ship_fire_control_system_3_design_cost_factor:0 "舰艇弹道计算机设计花费"
 modifier_module_ship_radar_1_design_cost_factor:0 "舰艇分米波水面搜索雷达设计花费"
 modifier_module_ship_radar_2_design_cost_factor:0 "舰艇改进型分米波水面搜索雷达设计花费"
 modifier_module_ship_radar_3_design_cost_factor:0 "舰艇厘米波火控雷达设计花费"
 modifier_module_ship_radar_4_design_cost_factor:0 "舰艇集成火控雷达设计花费"
 modifier_module_light_ship_engine_1_design_cost_factor:0 "舰艇35000马力引擎设计花费"
 modifier_module_light_ship_engine_2_design_cost_factor:0 "舰艇40000马力引擎设计花费"
 modifier_module_light_ship_engine_3_design_cost_factor:0 "舰艇45000马力引擎设计花费"
 modifier_module_light_ship_engine_4_design_cost_factor:0 "舰艇50000马力引擎设计花费"
 modifier_module_sub_ship_engine_1_design_cost_factor:0 "舰艇1000马力引擎设计花费"
 modifier_module_sub_ship_engine_2_design_cost_factor:0 "舰艇2000马力引擎设计花费"
 modifier_module_sub_ship_engine_3_design_cost_factor:0 "舰艇3000马力引擎设计花费"
 modifier_module_sub_ship_engine_4_design_cost_factor:0 "舰艇4000马力引擎设计花费"
 modifier_module_cruiser_ship_engine_1_design_cost_factor:0 "舰艇60000马力引擎设计花费"
 modifier_module_cruiser_ship_engine_2_design_cost_factor:0 "舰艇70000马力引擎设计花费"
 modifier_module_cruiser_ship_engine_3_design_cost_factor:0 "舰艇80000马力引擎设计花费"
 modifier_module_cruiser_ship_engine_4_design_cost_factor:0 "舰艇90000马力引擎设计花费"
 modifier_module_heavy_ship_engine_1_design_cost_factor:0 "舰艇30000马力引擎设计花费"
 modifier_module_heavy_ship_engine_2_design_cost_factor:0 "舰艇90000马力引擎设计花费"
 modifier_module_heavy_ship_engine_3_design_cost_factor:0 "舰艇150000马力引擎设计花费"
 modifier_module_heavy_ship_engine_4_design_cost_factor:0 "舰艇210000马力引擎设计花费"
 modifier_module_carrier_ship_engine_1_design_cost_factor:0 "舰艇50000马力引擎设计花费"
 modifier_module_carrier_ship_engine_2_design_cost_factor:0 "舰艇120000马力引擎设计花费"
 modifier_module_carrier_ship_engine_3_design_cost_factor:0 "舰艇150000马力引擎设计花费"
 modifier_module_carrier_ship_engine_4_design_cost_factor:0 "舰艇210000马力引擎设计花费"
 modifier_module_ship_torpedo_1_design_cost_factor:0 "舰载三联装450mm鱼雷发射器设计花费"
 modifier_module_ship_torpedo_2_design_cost_factor:0 "舰载四联装450mm鱼雷发射器设计花费"
 modifier_module_ship_torpedo_3_design_cost_factor:0 "舰载三联装533mm鱼雷发射器设计花费"
 modifier_module_ship_torpedo_4_design_cost_factor:0 "舰载四联装533mm鱼雷发射器设计花费"
 modifier_module_ship_torpedo_sub_1_design_cost_factor:0 "潜艇四联装450mm鱼雷发射管设计花费"
 modifier_module_ship_torpedo_sub_2_design_cost_factor:0 "潜艇六联装450mm鱼雷发射管设计花费"
 modifier_module_ship_torpedo_sub_3_design_cost_factor:0 "潜艇四联装533mm鱼雷发射管设计花费"
 modifier_module_ship_torpedo_sub_4_design_cost_factor:0 "潜艇六联装533mm鱼雷发射管设计花费"
 modifier_module_ship_mine_layer_1_design_cost_factor:0 "舰艇布雷装置设计花费"
 modifier_module_ship_mine_layer_sub_design_cost_factor:0 "潜艇水雷布设管设计花费"
 modifier_module_ship_mine_sweeper_1_design_cost_factor:0 "舰艇扫雷装置设计花费"
 modifier_module_ship_depth_charge_1_design_cost_factor:0 "舰艇深水炸弹轨道设计花费"
 modifier_module_ship_depth_charge_2_design_cost_factor:0 "舰艇深水炸弹投掷器设计花费"
 modifier_module_ship_depth_charge_3_design_cost_factor:0 "舰艇反潜迫击炮设计花费"
 modifier_module_ship_depth_charge_4_design_cost_factor:0 "舰艇先进型反潜迫击炮设计花费"
 modifier_module_ship_sub_snorkel_1_design_cost_factor:0 "潜艇基础型通气管设计花费"
 modifier_module_ship_sub_snorkel_2_design_cost_factor:0 "潜艇改良型通气管设计花费"
 modifier_module_ship_airplane_launcher_1_design_cost_factor:0 "舰艇水上飞机弹射器设计花费"
 modifier_module_ship_airplane_launcher_2_design_cost_factor:0 "改进型舰艇水上飞机弹射器设计花费"
 modifier_module_ship_deck_space_design_cost_factor:0 "舰艇机库花费"
 modifier_module_ship_extra_fuel_tank_design_cost_factor:0 "舰艇增设油箱设计花费"
 modifier_module_ship_sonar_1_design_cost_factor:0 "舰艇水听器设计花费"
 modifier_module_ship_sonar_2_design_cost_factor:0 "舰艇主动式声呐设计花费"
 modifier_module_ship_armor_bb_1_design_cost_factor:0 "舰艇200mm主装甲/40mm甲板装甲设计花费"
 modifier_module_ship_armor_bc_1_design_cost_factor:0 "舰艇150mm主装甲/25mm甲板装甲设计花费"
 modifier_module_ship_armor_bb_2_design_cost_factor:0 "舰艇350mm主装甲/150mm甲板装甲设计花费"
 modifier_module_ship_armor_bc_2_design_cost_factor:0 "舰艇305mm主装甲/100mm甲板装甲设计花费"
 modifier_module_ship_armor_bb_3_design_cost_factor:0 "舰艇380mm主装甲/155mm甲板装甲设计花费"
 modifier_module_ship_armor_bc_3_design_cost_factor:0 "舰艇330mm主装甲/130mm甲板装甲设计花费"
 modifier_module_ship_armor_shbb_design_cost_factor:0 "舰艇450mm主装甲/210mm甲板装甲设计花费"
 modifier_module_ship_armor_cruiser_1_design_cost_factor:0 "舰艇50mm主装甲/40mm甲板装甲设计花费"
 modifier_module_ship_armor_cruiser_2_design_cost_factor:0 "舰艇100mm主装甲/30mm甲板装甲设计花费"
 modifier_module_ship_armor_cruiser_3_design_cost_factor:0 "舰艇120mm主装甲/50mm甲板装甲设计花费"
 modifier_module_ship_armor_cruiser_4_design_cost_factor:0 "舰艇150mm主装甲带/60mm甲板装甲设计花费"
 modifier_module_ship_armor_carrier_deck_design_cost_factor:0 "舰艇90mm甲板装甲设计花费"
 modifier_module_tank_gasoline_engine_design_cost_factor:0 "装甲单位汽油引擎设计花费"
 modifier_module_tank_diesel_engine_design_cost_factor:0 "装甲单位柴油引擎设计花费"
 modifier_module_tank_petrol_electric_engine_design_cost_factor:0 "装甲单位燃油-电力引擎设计花费"
 modifier_module_tank_gas_turbine_engine_design_cost_factor:0 "装甲单位燃气涡轮发动机设计花费"
 modifier_module_tank_riveted_armor_design_cost_factor:0 "装甲单位铆接装甲设计花费"
 modifier_module_tank_cast_armor_design_cost_factor:0 "坦克铸造装甲设计花费"
 modifier_module_tank_welded_armor_design_cost_factor:0 "坦克焊接装甲设计花费"
 modifier_module_tank_torsion_bar_suspension_design_cost_factor:0 "坦克扭力杆设计花费"
 modifier_module_tank_christie_suspension_design_cost_factor:0 "坦克克里斯蒂悬挂设计花费"
 modifier_module_tank_bogie_suspension_design_cost_factor:0 "坦克台车悬架设计花费"
 modifier_module_tank_interleaved_suspension_design_cost_factor:0 "装甲单位交错负重轮设计花费"
 modifier_module_tank_light_one_man_tank_turret_design_cost_factor:0 "装甲单位轻型单乘员炮塔设计花费"
 modifier_module_tank_light_two_man_tank_turret_design_cost_factor:0 "装甲单位轻型双乘员炮塔设计花费"
 modifier_module_tank_light_three_man_tank_turret_design_cost_factor:0 "装甲单位轻型三乘员炮塔设计花费"
 modifier_module_tank_light_fixed_superstructure_turret_design_cost_factor:0 "装甲单位轻型固定炮塔设计花费"
 modifier_module_tank_medium_one_man_tank_turret_design_cost_factor:0 "装甲中型单乘员炮塔设计花费"
 modifier_module_tank_medium_two_man_tank_turret_design_cost_factor:0 "装甲单位中型双乘员炮塔设计花费"
 modifier_module_tank_medium_three_man_tank_turret_design_cost_factor:0 "装甲单位中型三乘员炮塔设计花费"
 modifier_module_tank_medium_fixed_superstructure_turret_design_cost_factor:0 "装甲单位轻型固定炮塔设计花费"
 modifier_module_tank_heavy_two_man_tank_turret_design_cost_factor:0 "装甲单位重型双乘员炮塔设计花费"
 modifier_module_tank_heavy_three_man_tank_turret_design_cost_factor:0 "装甲单位重型三乘员炮塔设计花费"
 modifier_module_tank_heavy_fixed_superstructure_turret_design_cost_factor:0 "装甲单位重型固定炮塔设计花费"
 modifier_module_tank_super_heavy_four_man_tank_turret_design_cost_factor:0 "装甲单位超重型四乘员炮塔设计花费"
 modifier_module_tank_super_heavy_three_man_tank_turret_design_cost_factor:0 "装甲单位超重型三乘员炮塔设计花费"
 modifier_module_tank_modern_tank_turret_design_cost_factor:0 "装甲单位现代炮塔设计花费"
 modifier_module_tank_heavy_machine_gun_design_cost_factor:0 "装甲单位重机枪设计花费"
 modifier_module_tank_auto_cannon_design_cost_factor:0 "装甲单位机关炮设计花费"
 modifier_module_tank_auto_cannon_2_design_cost_factor:0 "装甲单位改进型机关炮设计花费"
 modifier_module_tank_anti_air_cannon_design_cost_factor:0 "装甲单位基础防空炮设计花费"
 modifier_module_tank_anti_air_cannon_2_design_cost_factor:0 "装甲单位改进型防空炮设计花费"
 modifier_module_tank_anti_air_cannon_3_design_cost_factor:0 "装甲单位先进型防空炮设计花费"
 modifier_module_tank_small_cannon_design_cost_factor:0 "装甲单位小型加农炮设计花费"
 modifier_module_tank_small_cannon_2_design_cost_factor:0 "装甲单位改进型小型加农炮设计花费"
 modifier_module_tank_close_support_gun_design_cost_factor:0 "装甲单位近距支援炮设计花费"
 modifier_module_tank_medium_cannon_design_cost_factor:0 "装甲单位中型加农炮设计花费"
 modifier_module_tank_medium_cannon_2_design_cost_factor:0 "装甲单位改进型中型加农炮设计花费"
 modifier_module_tank_medium_howitzer_design_cost_factor:0 "装甲单位中型榴弹炮设计花费"
 modifier_module_tank_medium_howitzer_2_design_cost_factor:0 "装甲单位改进型中型榴弹炮设计花费"
 modifier_module_tank_high_velocity_cannon_design_cost_factor:0 "装甲单位基础型高速加农炮设计花费"
 modifier_module_tank_high_velocity_cannon_2_design_cost_factor:0 "装甲单位改进型高速加农炮设计花费"
 modifier_module_tank_high_velocity_cannon_3_design_cost_factor:0 "装甲单位先进型高速加农炮设计花费"
 modifier_module_tank_heavy_cannon_design_cost_factor:0 "装甲单位基础型重型加农炮设计花费"
 modifier_module_tank_heavy_cannon_2_design_cost_factor:0 "装甲单位改进型重型加农炮设计花费"
 modifier_module_tank_heavy_cannon_3_design_cost_factor:0 "装甲单位先进型重型加农炮设计花费"
 modifier_module_tank_heavy_howitzer_design_cost_factor:0 "装甲单位重型榴弹炮设计花费"
 modifier_module_tank_super_heavy_cannon_design_cost_factor:0 "装甲单位超重型加农炮设计花费"
 modifier_module_tank_radio_1_design_cost_factor:0 "装甲单位基础型无线电设计花费"
 modifier_module_tank_radio_2_design_cost_factor:0 "装甲单位改进型无线电设计花费"
 modifier_module_tank_radio_3_design_cost_factor:0 "装甲单位先进型无线电设计花费"
 modifier_module_amphibious_drive_design_cost_factor:0 "装甲单位两栖驱动模块设计花费"
 modifier_module_secondary_turret_hmg_design_cost_factor:0 "装甲单位重机枪副炮塔设计花费"
 modifier_module_secondary_turret_small_cannon_design_cost_factor:0 "装甲单位小型加农炮副炮塔设计花费"
 modifier_module_secondary_turret_close_support_gun_design_cost_factor:0 "装甲单位近距离支援炮副炮塔设计花费"
 modifier_module_sloped_armor_design_cost_factor:0 "装甲单位倾斜装甲设计花费"
 modifier_module_stabilizer_design_cost_factor:0 "装甲单位垂直稳定仪设计花费"
 modifier_module_smoke_launchers_design_cost_factor:0 "装甲单位烟雾发射器设计花费"
 modifier_module_extra_ammo_storage_design_cost_factor:0 "装甲单位额外弹药架设计花费"
 modifier_module_wet_ammo_storage_design_cost_factor:0 "装甲单位湿式弹药架设计花费"
 modifier_trait_adaptable_xp_gain_factor:0 "强于适应特质经验增长速度"
 modifier_trait_aggressive_assaulter_xp_gain_factor:0 "凌厉的攻击者特质经验增长速度"
 modifier_trait_air_controller_xp_gain_factor:0 "制空者特质经验增长速度"
 modifier_trait_ambusher_xp_gain_factor:0 "伏击者特质经验增长速度"
 modifier_trait_arctic_water_expert_xp_gain_factor:0 "极地水域作战专家特质经验增长速度"
 modifier_trait_armor_officer_xp_gain_factor:0 "装甲军官特质经验增长速度"
 modifier_trait_engineer_officer_xp_gain_factor:0 "工兵军官特质经验增长速度"
 modifier_trait_aviation_enthusiast_xp_gain_factor:0 "海军航空拥护者特质经验增长速度"
 modifier_trait_BALTIC_anti_bolshevik_xp_gain_factor:0 "波罗的海反布尔什维克特质经验增长速度"
 modifier_trait_BALTIC_ex_russian_xp_gain_factor:0 "波罗的海前俄罗斯特质经验增长速度"
 modifier_trait_battleship_adherent_xp_gain_factor:0 "战列舰拥护者特质经验增长速度"
 modifier_trait_bearer_of_artillery_xp_gain_factor:0 "炮弹运输专家特质经验增长速度"
 modifier_trait_big_guns_expert_xp_gain_factor:0 "重炮专精者特质经验增长速度"
 modifier_trait_blockade_runner_xp_gain_factor:0 "封锁穿行者特质经验增长速度"
 modifier_trait_blue_water_expert_xp_gain_factor:0 "蓝水作战专家特质经验增长速度"
 modifier_trait_bold_xp_gain_factor:0 "大胆特质经验增长速度"
 modifier_trait_brilliant_strategist_xp_gain_factor:0 "天才的战略家特质经验增长速度"
 modifier_trait_camouflage_expert_xp_gain_factor:0 "伪装专家经验增长速度"
 modifier_trait_career_officer_xp_gain_factor:0 "职业军官特质经验增长速度"
 modifier_trait_caustic_personality_xp_gain_factor:0 "刻薄特质经验增长速度"
 modifier_trait_cavalry_expert_xp_gain_factor:0 "骑兵专家特质经验增长速度"
 modifier_trait_cavalry_leader_xp_gain_factor:0 "骑兵指挥官特质经验增长速度"
 modifier_trait_cavalry_officer_xp_gain_factor:0 "骑兵军官特质经验增长速度"
 modifier_trait_chief_engineer_xp_gain_factor:0 "首席工程师特质经验增长速度"
 modifier_trait_combined_arms_expert_xp_gain_factor:0 "协同作战专家特质经验增长速度"
 modifier_trait_commando_xp_gain_factor:0 "特战指挥官特质经验增长速度"
 modifier_trait_concealment_expert_xp_gain_factor:0 "匿踪专家特质经验增长速度"
 modifier_trait_craven_xp_gain_factor:0 "怯懦特质经验增长速度"
 modifier_trait_crisis_magician_xp_gain_factor:0 "危机处理师特质经验增长速度"
 modifier_trait_cruiser_captain_xp_gain_factor:0 "巡洋舰指挥官特质经验增长速度"
 modifier_trait_cuts_corners_xp_gain_factor:0 "横冲直撞特质经验增长速度"
 modifier_trait_defensive_doctrine_xp_gain_factor:0 "防守大师特质经验增长速度"
 modifier_trait_demoted_xp_gain_factor:0 "贬职特质经验增长速度"
 modifier_trait_desert_fox_xp_gain_factor:0 "沙漠之狐特质经验增长速度"
 modifier_trait_destroyer_leader_xp_gain_factor:0 "驱逐舰指挥官特质经验增长速度"
 modifier_trait_disgruntled_xp_gain_factor:0 "不满特质经验增长速度"
 modifier_trait_dive_bomber_xp_gain_factor:0 "俯冲轰炸高手特质经验增长速度"
 modifier_trait_exiled_leader_xp_gain_factor:0 "流亡的指挥官特质经验增长速度"
 modifier_trait_expert_delegator_xp_gain_factor:0 "知人善任大师特质经验增长速度"
 modifier_trait_expert_improviser_xp_gain_factor:0 "巧变专家特质经验增长速度"
 modifier_trait_fast_planner_xp_gain_factor:0 "快速规划者特质经验增长速度"
 modifier_trait_fighter_director_xp_gain_factor:0 "战斗机领航员特质经验增长速度"
 modifier_trait_fleet_protector_xp_gain_factor:0 "舰队屏卫者特质经验增长速度"
 modifier_trait_flight_deck_manager_xp_gain_factor:0 "飞行甲板管控者特质经验增长速度"
 modifier_trait_fly_swatter_xp_gain_factor:0 "航空猎杀者特质经验增长速度"
 modifier_trait_fortress_buster_xp_gain_factor:0 "要塞克星特质经验增长速度"
 modifier_trait_gentlemanly_xp_gain_factor:0 "绅士风度特质经验增长速度"
 modifier_trait_green_water_expert_xp_gain_factor:0 "绿水作战专家特质经验增长速度"
 modifier_trait_ground_pounder_xp_gain_factor:0 "对岸炮击者特质经验增长速度"
 modifier_trait_guerilla_fighter_xp_gain_factor:0 "游击斗士特质经验增长速度"
 modifier_trait_gunnery_expert_xp_gain_factor:0 "炮术专家特质经验增长速度"
 modifier_trait_harsh_leader_xp_gain_factor:0 "严厉指挥官特质经验增长速度"
 modifier_trait_hidden_sympathies_xp_gain_factor:0 "暗藏貳心特质经验增长速度"
 modifier_trait_hill_fighter_xp_gain_factor:0 "丘陵斗士特质经验增长速度"
 modifier_trait_hunter_killer_xp_gain_factor:0 "猎杀集团特质经验增长速度"
 modifier_trait_infantry_expert_xp_gain_factor:0 "步兵专家特质经验增长速度"
 modifier_trait_infantry_leader_xp_gain_factor:0 "步兵指挥官特质经验增长速度"
 modifier_trait_infantry_officer_xp_gain_factor:0 "步兵军官特质经验增长速度"
 modifier_trait_inflexible_strategist_xp_gain_factor:0 "不灵活的战略家特质经验增长速度"
 modifier_trait_inshore_fighter_xp_gain_factor:0 "近海作战专家特质经验增长速度"
 modifier_trait_inspirational_leader_xp_gain_factor:0 "鼓舞特质经验增长速度"
 modifier_trait_invader_ii_xp_gain_factor:0 "侵袭指挥官特质经验增长速度"
 modifier_trait_ironside_xp_gain_factor:0 "不屈者特质经验增长速度"
 modifier_trait_JAP_communist_sympathizer_xp_gain_factor:0 "日本共产主义支持者特质经验增长速度"
 modifier_trait_JAP_samurai_lineage_xp_gain_factor:0 "日本武士血统特质经验增长速度"
 modifier_trait_jungle_rat_xp_gain_factor:0 "丛林之鼠特质经验增长速度"
 modifier_trait_lancer_xp_gain_factor:0 "深海利矛特质经验增长速度"
 modifier_trait_loading_drill_master_xp_gain_factor:0 "装填教官特质经验增长速度"
 modifier_trait_logistics_wizard_xp_gain_factor:0 "后勤奇才特质经验增长速度"
 modifier_trait_lone_wolf_xp_gain_factor:0 "独行幽狼特质经验增长速度"
 modifier_trait_marksman_xp_gain_factor:0 "海军神射手特质经验增长速度"
 modifier_trait_media_personality_xp_gain_factor:0 "媒体人物特质经验增长速度"
 modifier_trait_mine_layer_xp_gain_factor:0 "布雷专家特质经验增长速度"
 modifier_trait_mine_sweeper_xp_gain_factor:0 "扫雷专家特质经验增长速度"
 modifier_trait_naval_invader_xp_gain_factor:0 "登陆作战特质经验增长速度"
 modifier_trait_naval_liason_xp_gain_factor:0 "海军联络特质经验增长速度"
 modifier_trait_naval_lineage_xp_gain_factor:0 "海军血统特质经验增长速度"
 modifier_trait_navy_career_officer_xp_gain_factor:0 "海军职业军官特质经验增长速度"
 modifier_trait_navy_media_personality_xp_gain_factor:0 "海军媒体人物特质特质经验增长速度"
 modifier_trait_offensive_doctrine_xp_gain_factor:0 "进攻大师特质经验增长速度"
 modifier_trait_old_guard_navy_xp_gain_factor:0 "保守派海军特质经验增长速度"
 modifier_trait_old_guard_xp_gain_factor:0 "保守派特质经验增长速度"
 modifier_trait_operative_commando_xp_gain_factor:0 "特战专家特工特质经验增长速度"
 modifier_trait_operative_demolition_expert_xp_gain_factor:0 "爆破专家特工特质经验增长速度"
 modifier_trait_operative_double_agent_xp_gain_factor:0 "双面间谍特工特质经验增长速度"
 modifier_trait_operative_escape_artist_xp_gain_factor:0 "逃脱大师特工特质经验增长速度"
 modifier_trait_operative_infiltrator_xp_gain_factor:0 "渗透者特工特质经验增长速度"
 modifier_trait_operative_linguist_xp_gain_factor:0 "语言学家特工特质经验增长速度"
 modifier_trait_operative_master_interrogator_xp_gain_factor:0 "审讯大师特工特质经验增长速度"
 modifier_trait_operative_natural_orator_xp_gain_factor:0 "天生演说家特工特质经验增长速度"
 modifier_trait_operative_safe_cracker_xp_gain_factor:0 "撬锁行家特工特质经验增长速度"
 modifier_trait_operative_seducer_xp_gain_factor:0 "魅惑者特工特质经验增长速度"
 modifier_trait_operative_tough_xp_gain_factor:0 "坚韧不拔特工特质经验增长速度"
 modifier_trait_operative_well_groomed_xp_gain_factor:0 "衣冠楚楚特工特质经验增长速度"
 modifier_trait_organisational_leader_xp_gain_factor:0 "组织专家特质经验增长速度"
 modifier_trait_organizer_xp_gain_factor:0 "组织专家特质经验增长速度"
 modifier_trait_panzer_expert_xp_gain_factor:0 "装甲作战特质经验增长速度"
 modifier_trait_panzer_leader_xp_gain_factor:0 "装甲指挥官特质经验增长速度"
 modifier_trait_paratrooper_xp_gain_factor:0 "伞兵特质经验增长速度"
 modifier_trait_peasant_sympathiser_xp_gain_factor:0 "农民同情者特质经验增长速度"
 modifier_trait_POL_sanation_left_leader_xp_gain_factor:0 "波兰萨纳齐亚左派领袖特质经验增长速度"
 modifier_trait_POL_sanation_right_leader_xp_gain_factor:0 "波兰萨纳齐亚右派领袖特质经验增长速度"
 modifier_trait_politically_connected_xp_gain_factor:0 "政治关联者特质经验增长速度"
 modifier_trait_ranger_xp_gain_factor:0 "林地游侠特质经验增长速度"
 modifier_trait_reassigned_xp_gain_factor:0 "调职特质经验增长速度"
 modifier_trait_recently_promoted_xp_gain_factor:0 "近期晋升特质经验增长速度"
 modifier_trait_safety_first_xp_gain_factor:0 "安全至上者特质经验增长速度"
 modifier_trait_scavenger_xp_gain_factor:0 "清道夫特质经验增长速度"
 modifier_trait_search_pattern_expert_xp_gain_factor:0 "索敌专家特质经验增长速度"
 modifier_trait_seawolf_xp_gain_factor:0 "海狼特质经验增长速度"
 modifier_trait_sick_xp_gain_factor:0 "伤病特质经验增长速度"
 modifier_trait_silent_hunter_xp_gain_factor:0 "缄默猎手特质经验增长速度"
 modifier_trait_skilled_staffer_xp_gain_factor:0 "优秀参谋辅佐特质经验增长速度"
 modifier_trait_skirmisher_xp_gain_factor:0 "散兵军官特质经验增长速度"
 modifier_trait_smoke_screen_expert_xp_gain_factor:0 "烟幕专家特质经验增长速度"
 modifier_trait_spotter_xp_gain_factor:0 "索敌追踪者特质经验增长速度"
 modifier_trait_substance_abuser_xp_gain_factor:0 "药物滥用者特质经验增长速度"
 modifier_trait_substance_addict_xp_gain_factor:0 "药物成瘾者特质经验增长速度"
 modifier_trait_superior_tactician_xp_gain_factor:0 "高级技术专家特质经验增长速度"
 modifier_trait_swamp_fox_xp_gain_factor:0 "沼泽之狐特质经验增长速度"
 modifier_trait_thorough_planner_xp_gain_factor:0 "全面规划者特质经验增长速度"
 modifier_trait_torpedo_bomber_xp_gain_factor:0 "鱼雷机投弹手特质经验增长速度"
 modifier_trait_torpedo_expert_xp_gain_factor:0 "鱼雷专家特质经验增长速度"
 modifier_trait_BUL_ff_sympathizer_xp_gain_factor:0 "保加利亚祖国阵线成员特质经验增长速度"
 modifier_trait_BUL_tsar_loyalist_xp_gain_factor:0 "保加利亚勤皇党成员特质经验增长速度"
 modifier_trait_BUL_zveno_member_xp_gain_factor:0 "保加利亚环节派成员特质经验增长速度"
 modifier_trait_cautious_xp_gain_factor:0 "谨慎特质经验增长速度"
 modifier_trait_engineer_xp_gain_factor:0 "工兵指挥官特质经验增长速度"
 modifier_trait_GRE_fascist_sympathizer_xp_gain_factor:0 "希腊法西斯支持者特质经验增长速度"
 modifier_trait_GRE_marxist_acolyte_xp_gain_factor:0 "希腊马克思主义信徒特质经验增长速度"
 modifier_trait_GRE_stauch_monarchist_xp_gain_factor:0 "希腊坚定的君主派特质经验增长速度"
 modifier_trait_GRE_venezelist_loyalist_xp_gain_factor:0 "希腊忠诚的韦尼泽洛斯党人特质经验增长速度"
 modifier_trait_mountaineer_xp_gain_factor:0 "山地专家特质经验增长速度"
 modifier_trait_reckless_xp_gain_factor:0 "鲁莽强袭特质经验增长速度"
 modifier_trait_SPA_carlist_loyalties_xp_gain_factor:0 "西班牙卡洛斯派效忠者特质经验增长速度"
 modifier_trait_SPA_falangist_loyalties_xp_gain_factor:0 "西班牙长枪党效忠者特质经验增长速度"
 modifier_trait_SPA_nationalist_sympathies_xp_gain_factor:0 "西班牙国民军支持者特质经验增长速度"
 modifier_trait_SPR_anti_stalinist_loyalties_xp_gain_factor:0 "西班牙反斯大林派效忠者特质经验增长速度"
 modifier_trait_SPR_republican_loyalties_xp_gain_factor:0 "西班牙共和派效忠者特质经验增长速度"
 modifier_trait_SPR_stalinist_loyalties_xp_gain_factor:0 "西班牙斯大林派效忠者特质经验增长速度"
 modifier_trait_TUR_kemalist_champion_xp_gain_factor:0 "土耳其凯末尔主义捍卫者特质经验增长速度"
 modifier_trait_trickster_xp_gain_factor:0 "诡谋指挥官特质经验增长速度"
 modifier_trait_unyielding_defender_xp_gain_factor:0 "不屈的防守者特质经验增长速度"
 modifier_trait_urban_assault_specialist_xp_gain_factor:0 "巷战专家特质经验增长速度"
 modifier_trait_war_hero_xp_gain_factor:0 "战争英雄特质经验经验增长速度"
 modifier_trait_winter_expert_xp_gain_factor:0 "冬季专家特质经验增长速度"
 modifier_trait_winter_specialist_xp_gain_factor:0 "凛冬悍将特质经验增长速度"
 modifier_trait_wounded_xp_gain_factor:0 "负伤特质经验增长速度"
 MODIFIER_ASSIGN_ARMY_LEADER_CP_COST:0 "任命陆军指挥官花费（£command_power ）：$VALUE|Y0$"
 MODIFIER_ASSIGN_NAVY_LEADER_CP_COST:0 "任命海军指挥官花费（£command_power ）：$VALUE|Y0$"
 MODIFIER_EXILED_GOVERNMENT_WEEKLY_MANPOWER:0 "每周流亡人力"
 MODIFIER_NAVY_WEATHER_PENALTY:0 "海军恶劣天气惩罚"
 MODIFIER_NAVY_WEATHER_PENALTY_DESC:0 "减少海军在恶劣天气下的行动惩罚"
 MODIFIER_AIR_MANPOWER_REQUIREMENT_FACTOR:0 "空军人力要求"
 MODIFIER_AIR_CAS_ORG_DAMAGE_FACTOR:0 "密接支援任务组织度伤害"
 MODIFIER_AIR_ADVISOR_COST_FACTOR:0 "空军顾问花费"
 MODIFIER_NAVY_ADVISOR_COST_FACTOR:0 "海军顾问花费"
 MODIFIER_ACE_BONUSES_FACTOR:0 "空军王牌加成"
 MODIFIER_AIR_UNTRAINED_PILOTS_PENALTY_FACTOR:1 "新空军联队未经训练的飞行员惩罚"
 MODIFIER_AIR_HOME_DEFENCE_FACTOR:0 "空中本土防御修正系数"
 MODIFIER_AIR_POWER_PROJECTION_FACTOR:0 "空中力量投射修正系数"
 MODIFIER_AIR_CARRIER_NIGHT_PENALTY_REDUCTION_FACTOR:0 "舰载机夜间惩罚降低"
 MODIFIER_ARMY_ADVISOR_COST_FACTOR:0 "陆军顾问花费"
 cat_mobile_warfare_cost_factor:0 "机动作战学说花费"
 cat_superior_firepower_cost_factor:0 "优势火力学说花费"
 cat_grand_battle_plan_cost_factor:0 "决战计划学说花费"
 cat_mass_assault_cost_factor:0 "人海突击学说花费"
 cat_strategic_destruction_cost_factor:0 "战略破坏学说花费"
 cat_battlefield_support_cost_factor:0 "战场支援学说花费"
 cat_operational_integrity_cost_factor:0 "连续作战学说花费"
 cat_fleet_in_being_cost_factor:0 "存在舰队学说花费"
 cat_trade_interdiction_cost_factor:0 "贸易封锁学说花费"
 cat_base_strike_cost_factor:0 "基地打击学说花费"
 modifier_army_sub_unit_cavalry_speed_factor:0 "骑兵速度"
 MODIFIER_CHOOSE_PREFERRED_TACTIC_COST:0 "偏好战术选择花费"
 MODIFIER_RAILWAY_GUN_BOMBARDMENT_FACTOR:0 "列车炮轰击"
 MODIFIER_UNIT_LEADER_AS_ADVISOR_CP_COST_FACTOR:0 "将领成为顾问花费"
 MODIFIER_INITIATIVE_FACTOR:0 "主动性"
 MODIFIER_NAVAL_INVASION_PLANNING_SPEED:0 "登陆作战计划"
 MODIFIER_NAVAL_INVASION_PLANNING_SPEED_DESC:0 "增加一个师的登陆作战计划加成提高的速度。"
 NAVAL_INVASION_PLANNING_BONUS_MALUS:0 "登陆作战基础惩罚：$VALUE|R0$§R%§!"
 MODIFIER_TERRAIN_TRAIT_XP_GAIN_FACTOR:0 "地形特质经验增长速度"
 modifier_experience_gain_motorized_combat_factor:0 "战斗中获取的摩托化经验"
 modifier_experience_gain_mechanized_combat_factor:0 "战斗中获取的机械化经验"
 modifier_experience_gain_infantry_combat_factor:0 "战斗中获取的步兵经验"
 modifier_experience_gain_artillery_combat_factor:0 "战斗中获取的火炮经验"
 modifier_production_cost_supply_node_factor:0 "§Y补给中心§!建造花费"
 modifier_production_cost_supply_node_factor_desc:0 "改变补给中心建造花费"
 MODIFIER_SUPPLY_PENALTY_ON_CORE:0 "核心领土战斗补给耗尽惩罚"
 supply_combat_penalties_on_core_factor:0 "核心领土战斗补给耗尽惩罚"
 coordination_bonus:0 "协同性"
 MODIFIER_COORDINATION_BONUS:0 "协同性"
 coordination_bonus_desc:0 "协同性增加战斗中对主要目标造成的伤害。其他伤害分散于所有其它目标上。"
 MODIFIER_COORDINATION_BONUS_DESC:0 "协同性增加战斗中对主要目标造成的伤害。其他伤害分散于所有其它目标上。"